First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Guided Onboarding
This skill writes up to two files:
- `production/stage.txt` — set to `exploration` when user picks Path E (pre-workflow exploration).
- `production/review-mode.txt` — review mode config (set in Phase 3b, skipped for Path E).
This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow.
---
## Phase 1: Detect Project State
Before asking anything, silently gather context so you can tailor your guidance. Do NOT show these results unprompted — they inform your recommendations, not the conversation opener.
Check:
- **Engine configured?** Read `docs/framework/technical-preferences.md`. If the Engine field contains `[TO BE CONFIGURED]`, the engine is not set.
- **Game concept exists?** Check for `design/gdd/game-concept.md`.
- **Source code exists?** Glob for source files in `src/` (`*.gd`, `*.cs`, `*.cpp`, `*.h`, `*.rs`, `*.py`, `*.js`, `*.ts`).
- **Prototypes exist?** Check for subdirectories in `prototypes/`.
- **Design docs exist?** Count markdown files in `design/gdd/`.
…
The line at the top of this page pins the label git:20260622.695134d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_glhamqhhfrjkroqb
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/start
GET https://markdownregistry.com/api/v1/blob/20360b7d6617b68237020b4818fba2e721eb52e086ae1ee014ed5c183218d60e
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
striderza/opencodegamestudios · .agents/modules/architecture/skills/architecture-review/SKILL.md · Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix…
striderza/opencodegamestudios · .agents/modules/architecture/skills/create-control-manifest/SKILL.md · After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you…
striderza/opencodegamestudios · .agents/modules/architecture/skills/propagate-design-change/SKILL.md · When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now…
striderza/opencodegamestudios · .agents/modules/art/skills/art-bible/SKILL.md · Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset…
striderza/opencodegamestudios · .agents/modules/art/skills/art-generate/SKILL.md · Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-audit/SKILL.md · Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-spec/SKILL.md · Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles…
striderza/opencodegamestudios · .agents/modules/core/skills/architecture-decision/SKILL.md · Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives…
striderza/opencodegamestudios · .agents/modules/core/skills/concept-brainstorm/SKILL.md · Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation…
striderza/opencodegamestudios · .agents/modules/core/skills/create-architecture/SKILL.md · Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems…
striderza/opencodegamestudios · .agents/modules/core/skills/gate-check/SKILL.md · Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers…
oliver-kriska/claude-elixir-phoenix · plugins/rewrite/skills/start/SKILL.md · Start or resume an Elixir rewrite of an app in any language (Rails, Django, PHP, Node, Go, Java, .NET, others) and show…
striderza/opencodegamestudios · .agents/skills/start/SKILL.md · First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No…
striderza/opencodegamestudios · .opencode/modules/core/skills/start/SKILL.md · First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No…
nota-america/forgecat-agent-profiles · profiles/anthropics/knowledge-work-plugins/anthropics_knowledge-work-plugins_bio-research/for-claude/.claude/skills/start/SKILL.md · Set up your bio-research environment and explore available tools.
haabe/mycelium · plugins/mycelium/skills/start/SKILL.md · One command from "plugin installed" to "running brief on your idea." Combines /mycelium:setup (project-state…
normannoble/goagentic · skills/start/SKILL.md · Start a workspace agent by name and become it for the session. Use /agents:start <name>, /agents:start <name> <topic>…
conorbronsdon/agent-context-os · .agents/skills/start/SKILL.md · Load this context workspace and produce the canonical session briefing. Use only when the user explicitly invokes start.
wrg32786/aigent-os · skills/start/SKILL.md · The day-one first-run flow and the everyday home screen. On first launch, greet, run setup, then carry the operator…