team-level SKILL.md skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.

team-level from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add striderza/opencodegamestudios/team-level@git:20260621.096f040

Pins git:20260621.096f040 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
striderza/opencodegamestudios
Path
.agents/modules/level-design/skills/team-level/SKILL.md
Versions recorded
1
Latest version
git:20260621.096f040, committed Jun 21, 2026
Size
10,212 bytes
Repository stars
99
License
MIT

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

When this skill is invoked:

**Decision Points:** At each step transition, use `question` to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next step.

1. **Read the argument** for the target level or area (e.g., `tutorial`,
   `forest dungeon`, `hub town`, `final boss arena`).

2. **Gather context**:
   - Read the game concept at `design/gdd/game-concept.md`
   - Read game pillars at `design/gdd/game-pillars.md`
   - Read existing level docs in `design/levels/`
   - Read relevant narrative docs in `design/narrative/`
   - Read world-building docs for the area's region/faction

## How to Delegate

Use the Task tool to spawn each team member as a subagent:
- `subagent_type: narrative-director` — Narrative purpose, characters, emotional arc
- `subagent_type: world-builder` — Lore context, environmental storytelling, world rules
- `subagent_type: level-designer` — Spatial layout, pacing, encounters, navigation
- `subagent_type: systems-designer` — Enemy compositions, loot tables, difficulty balance
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add striderza/opencodegamestudios/team-level@sha256:d85eb0072c97334b

The line at the top of this page pins the label git:20260621.096f040, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_hat4av4kksfezf4w.svg)](https://markdownregistry.com/a/art_hat4av4kksfezf4w)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Jun 21, 2026.

versioncommittedcommitsizeaudit
git:20260621.096f040 latest2026-06-21 096f040 10,212 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (10212 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_hat4av4kksfezf4w
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/team-level
GET https://markdownregistry.com/api/v1/blob/d85eb0072c97334bfb68f35445b2108701a27ef8683a184d1ed8c2571d6f175d

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in striderza/opencodegamestudios

Other files named team-level

team-level SKILL.md skill
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team-level SKILL.md skill
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