storyboard-tts skillA
storyboard-tts is agent-read markdown (skill) from godot-fun/godot-agent: Converts storyboard markdown (bilingual Chinese + English narration per shot) into speech audio via IndexTTS2 (same stack as ai-text-to-speech). Batch-writes WAVs under Chinese/ and English/ named by shot id (model loaded once), pads 0.4 s edge silence in place, then a speech-timeline.md and one concatenated SRT per language (Chinese.srt / English.srt). Use when the user wants storyboard TTS, storyboard to speech, narration VO, storyboard-to-speech, bilingual VO export, subtitles, or batch TTS f.
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Storyboard TTS Take a **[storyboard](../storyboard/SKILL.md)** deliverable and batch-synthesize **Chinese + English** voice-over with IndexTTS2 (shared setup with **[ai-text-to-speech](../ai-text-to-speech/SKILL.md)**). | Output | Path | |--------|------| | Chinese VO | `<storyboard-dir>/<voice-stem>/Chinese/<shot-id>.wav` | | English VO | `<storyboard-dir>/<voice-stem>/English/<shot-id>.wav` | | Duration doc | `<storyboard-dir>/<voice-stem>/speech-timeline.md` | | Chinese subs | `<storyboard-dir>/<voice-stem>/Chinese.srt` | | English subs | `<storyboard-dir>/<voice-stem>/English.srt` | Shot id from headers (`### Shot 01 — …` → `01.wav`). Subtitles: **one SRT per language**. Shots are laid end-to-end on the VO timeline (shot N starts when N−1 ends). Inside a shot, text is split on sentence punctuation (`.!?;…` and CJK equivalents) into multiple cues; cue lengths share that shot’s WAV duration by **non-whitespace character weight**. Skip `(no VO)` / missing audio. ## Rules When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. …
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How to install
mdr add godot-fun/godot-agent/storyboard-tts@git:20260918.a3d4acfmdr add godot-fun/godot-agent/storyboard-tts@sha256:9cd638225c2ccc1aPin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_hx46ybehg3fdvyon)
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Versions
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8903 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_hx46ybehg3fdvyon GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/storyboard-tts GET https://markdownregistry.com/api/v1/blob/9cd638225c2ccc1af741579c52171cbcd65651c1131fa891900eacc00fae42ed
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