juice-vfx SKILL.md skillA
juice-vfx from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jammyfu/open-game-skills/juice-vfx@git:20261002.4ed0e22Pins git:20261002.4ed0e22 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jammyfu/open-game-skills
- Path
skills/disciplines/juice-vfx/SKILL.md- Versions recorded
- 4
- Latest version
- git:20261002.4ed0e22, committed Oct 2, 2026
- First version recorded
- Sep 12, 2026
- Size
- 4,302 bytes
- Repository stars
- 12
- License
- MIT
Use when authoritative gameplay events need flashes, particles, trails, hit sparks, screen/camera accents or other runtime VFX presentation that must not own damage, hitboxes, timing or simulation.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Juice and VFX This skill owns runtime **presentation** effects. Asset generation belongs to `vfx-generate`; gameplay state remains authoritative in its domain owner. ## Compatible modes | Mode | Presentation density | |---|---| | dry | minimal/no optional VFX | | punchy | selected short accents | | maximal | richer authored layers within performance/accessibility budgets | ## Event contract Each effect binds to an authoritative event/state ID and declares spawn anchor, lifetime/end condition, stacking/retrigger policy, ownership/cleanup, performance class and accessibility fallback/reduction behavior. ## Rules 1. Spawn VFX only after/while the authoritative logical state says the event exists; particles/screenshake never create hits or damage. 2. Lifetime, opacity, shake and particle counts are authored project values, not universal millisecond constants. 3. Reduced-flash/motion settings preserve required information through pose/UI/audio/other supported channels rather than silently changing gameplay. 4. Camera offsets route through the camera safety/collision contract (`camera-anti-clip`) when they change the final camera transform. …
Read the whole file at its exact version.
How to install
mdr add jammyfu/open-game-skills/juice-vfx@sha256:36c4d8c0ba4a4996The line at the top of this page pins the label git:20261002.4ed0e22, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ipcmygfqeuxhmksi)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 12, 2026 and Oct 2, 2026, about one every 7 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261002.4ed0e22 latest | 2026-10-02 | 4ed0e22 | 4,302 B | A | view · diff |
| git:20261002.615add9 | 2026-10-02 | 615add9 | 3,245 B | A | view · diff |
| git:20260913.ed0ec2c | 2026-09-13 | ed0ec2c | 1,894 B | A | view · diff |
| git:20260912.aeb2977 | 2026-09-12 | aeb2977 | 916 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4302 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ipcmygfqeuxhmksi GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/juice-vfx GET https://markdownregistry.com/api/v1/blob/36c4d8c0ba4a4996bd71b097b0353ec805fe6ad66979dae45820171f5f699569
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.