nav-mesh SKILL.md skillA

nav-mesh from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/nav-mesh@git:20260913.84ad517

Pins git:20260913.84ad517 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/nav-mesh/SKILL.md
Versions recorded
2
Latest version
git:20260913.84ad517, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
2,047 bytes
Repository stars
12
License
MIT

Use when AI or companion pathfinding needs an explicit traversability graph, agent profile, dynamic obstacle update, or reproducible path/no-path evidence. It owns navigation data, not physics collision or world rules.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Nav mesh

Ask: `baked-static | dynamic-carve | off`.

## Ownership

`nav-mesh` owns agent traversability, path requests, authored traversal links, and nav revisions. Physics/collision stays with the engine or `collision-layers`; hazards stay `hazard-volume`; door/quest truth stays with its gameplay owner.

## Contract

For every navigation profile publish:
- `agent_profile_id`
- radius / height / step / slope limits
- movement capabilities such as walk, jump-link, climb-link, swim-link
- current `nav_revision`

For every path request publish `request_id`, start/end, profile, nav revision, result and first failure reason.

Static geometry may be baked. Runtime changes may use carving, tiled rebuilds, authored links, or another engine-supported update strategy. **Opening a door does not universally require a full rebuild.** Update only the connectivity representation the project actually uses.

A gap is traversable only when the selected agent profile and authored traversal data say so. Do not globally mark all jump gaps unreachable.

## Runtime rules

1. Path queries read one coherent nav revision.
2. Dynamic obstacle updates publish a new revision before new queries use it.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/nav-mesh@sha256:37d39a1c42451b13

The line at the top of this page pins the label git:20260913.84ad517, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_loogc4tdjwthmqol.svg)](https://markdownregistry.com/a/art_loogc4tdjwthmqol)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.84ad517 latest2026-09-13 84ad517 2,047 BA view · diff
git:20260912.82c0b842026-09-12 82c0b84 366 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2047 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_loogc4tdjwthmqol
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/nav-mesh
GET https://markdownregistry.com/api/v1/blob/37d39a1c42451b13b2ab92a015a0835dcdb23509d2a741dcbc7f78d8d3950043

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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