video-to-60fps SKILL.md skillA

video-to-60fps from godot-fun/godot-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add godot-fun/godot-agent/video-to-60fps@git:20261101.d8fbf4c

Pins git:20261101.d8fbf4c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
godot-fun/godot-agent
Path
.agents/skills/video-to-60fps/SKILL.md
Versions recorded
2
Latest version
git:20261101.d8fbf4c, committed Nov 1, 2026
First version recorded
Sep 18, 2026
Size
4,156 bytes
Repository stars
200
License
MIT

Interpolates a single video to 60fps with Video2X RIFE at source resolution. Already ~60fps files are skipped (nothing is written). Below 60fps uses RIFE, not FFmpeg frame duplication. Above 60fps drops to 60 with FFmpeg. Use when the user wants video-to-60fps, frame interpolation, RIFE, 24 to 60, 30 to 60, or convert fps to 60 before video-to-4k.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Video to 60fps

Convert a supported video to **60fps at the source resolution** via [Video2X](https://github.com/k4yt3x/video2x) RIFE. Run this **before** `video-to-4k`.

| Spec | Value |
|------|-------|
| Frame rate | 60 FPS |
| Resolution | Unchanged |
| Already ~60fps (59.5–60.5, includes 59.94) | **Skip** — no output file |
| Below 60fps | Video2X RIFE interpolate, then snap to 60 |
| Above 60fps | FFmpeg `fps=60` drop (RIFE cannot reduce fps) |
| Video | H.265 Main10 (`libx265`, `yuv420p10le`, CRF 12) |
| Audio | AAC 320 kbps when present |
| Container | MP4 (`.mp4`, `hvc1` tag) |

## Pipeline

1. **Probe** fps with ffprobe.
2. **Already ~60?** → skip (do nothing).
3. **Above 60?** → FFmpeg drop to 60fps → `video-to-60fps/`.
4. **Below 60?** → Video2X RIFE (`-m` integer multiplier) at source resolution → FFmpeg to exact 60fps MP4 → `video-to-60fps/`.

## Rules

When this skill applies, read and follow [dependency-manager](../dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

- Run `convert.py` through **`.dependency/python/python`**. Never use host `python` / `ffmpeg` / `video2x`.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add godot-fun/godot-agent/video-to-60fps@sha256:d05f499e353ad064

The line at the top of this page pins the label git:20261101.d8fbf4c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_omedel4g56wi2hl4.svg)](https://markdownregistry.com/a/art_omedel4g56wi2hl4)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 18, 2026 and Nov 1, 2026, about one every 44 days.

versioncommittedcommitsizeaudit
git:20261101.d8fbf4c latest2026-11-01 d8fbf4c 4,156 BA view · diff
git:20260918.a3d4acf2026-09-18 a3d4acf 4,168 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4156 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/godot-agent · 200 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_omedel4g56wi2hl4
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/video-to-60fps
GET https://markdownregistry.com/api/v1/blob/d05f499e353ad0642b884cb6c8caa44f8f8fa748fbaf625fcac314ef1a63a1b1

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in godot-fun/godot-agent

Other files named video-to-60fps

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git:20261101.d8fbf4c · audit A · 202 stars

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