video-to-60fps skillA
video-to-60fps is agent-read markdown (skill) from godot-fun/godot-agent: Interpolates a single video to 60fps with Video2X RIFE at source resolution. Already ~60fps files are skipped (nothing is written). Below 60fps uses RIFE, not FFmpeg frame duplication. Above 60fps drops to 60 with FFmpeg. Use when the user wants video-to-60fps, frame interpolation, RIFE, 24 to 60, 30 to 60, or convert fps to 60 before video-to-4k..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Video to 60fps Convert a supported video to **60fps at the source resolution** via [Video2X](https://github.com/k4yt3x/video2x) RIFE. Run this **before** `video-to-4k`. | Spec | Value | |------|-------| | Frame rate | 60 FPS | | Resolution | Unchanged | | Already ~60fps (59.5–60.5, includes 59.94) | **Skip** — no output file | | Below 60fps | Video2X RIFE interpolate, then snap to 60 | | Above 60fps | FFmpeg `fps=60` drop (RIFE cannot reduce fps) | | Video | H.265 Main10 (`libx265`, `yuv420p10le`, CRF 12) | | Audio | AAC 320 kbps when present | | Container | MP4 (`.mp4`, `hvc1` tag) | ## Pipeline 1. **Probe** fps with ffprobe. 2. **Already ~60?** → skip (do nothing). 3. **Above 60?** → FFmpeg drop to 60fps → `video-to-60fps/`. 4. **Below 60?** → Video2X RIFE (`-m` integer multiplier) at source resolution → FFmpeg to exact 60fps MP4 → `video-to-60fps/`. ## Rules When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. - Run `convert.py` through **`.dependency/python/python`**. Never use host `python` / `ffmpeg` / `video2x`. …
Read the whole file at its exact version.
How to install
mdr add godot-fun/godot-agent/video-to-60fps@git:20260918.a3d4acfmdr add godot-fun/godot-agent/video-to-60fps@sha256:b79e6852e3dda971Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_omedel4g56wi2hl4)
1 badge views in 30 days
Versions
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4168 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_omedel4g56wi2hl4 GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/video-to-60fps GET https://markdownregistry.com/api/v1/blob/b79e6852e3dda97153f31ac71209c4d3da54aba4ad32b7a968c36bf289e2502c
Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
More from godot-fun/godot-agent
Every file in godot-fun/godot-agent