fighting-design SKILL.md skillA

fighting-design from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/fighting-design@git:20260913.0472540

Pins git:20260913.0472540 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/fighting-design/SKILL.md
Versions recorded
2
Latest version
git:20260913.0472540, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
1,940 bytes
Repository stars
12
License
MIT

Use when a versus or arena fighter needs explicit neutral, space, round/win, roster-resource and interaction grammar while timing, combos, hit resolution and netcode remain delegated to their specialist owners.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Fighting design

This skill owns **match/interaction grammar**, not the low-level combat clock.

## Compatible columns

`grounded-footsies` | `air-dash` | `tag-assist` | `platform-fighter`

Use these as project directions, not franchise implementations.

## Contract

Publish the applicable arena/space model, movement/resource affordances, round/stock/KO/blast/win rules, guard/throw/projectile or other interaction classes, roster/team/tag rules, stage/hazard policy and comeback/resource constraints.

## Ownership

- `action-feel`: logical combat clock, hitstop/cancel processing and move commitment.
- `combo-design`: route graph.
- `hitbox-hurtbox`, `throw-tech`, `parry-guard`, etc.: contact/defense mechanics.
- `netcode-feel`: prediction/rollback/delay/correction. This skill does not prescribe a networking architecture.
- `super-meter` / other resource owners: resource transactions.

## Rules

1. “Neutral,” pressure, defense and comeback tools are described through observable project rules; no universal throw/projectile/block triangle is required.
2. Character identity is gameplay affordance/data selected by the project, not copied named-character movelists.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/fighting-design@sha256:f8dff7aff62572ad

The line at the top of this page pins the label git:20260913.0472540, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_pw6cwfogbekfs7qp.svg)](https://markdownregistry.com/a/art_pw6cwfogbekfs7qp)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.0472540 latest2026-09-13 0472540 1,940 BA view · diff
git:20260912.3ac5afd2026-09-12 3ac5afd 1,738 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1940 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_pw6cwfogbekfs7qp
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/fighting-design
GET https://markdownregistry.com/api/v1/blob/f8dff7aff62572ade41a6fee92aae7f3ee5aefadc01f662d121657fee96d3d7e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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