This file is byte-identical to the first copy the registry indexed, one of 528 indexed copies. Same content hash, so the same checks give both the same grade.
CLAUDE.md from amramos/game-ai-sdlc is a CLAUDE.md file: the standing instructions Claude Code reads in that repo.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
The line at the top of this page pins the label git:20261103.67dab8e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_qrf7jutftbeplaze
GET https://markdownregistry.com/api/v1/resolve?ref=amramos/game-ai-sdlc/CLAUDE.md
GET https://markdownregistry.com/api/v1/blob/336cc4fbf19beaada7ccf9986414fa91851a8d7a07dfb3ccbe800a69eed0ab49
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
amramos/game-ai-sdlc · .claude/skills/research-image-models/SKILL.md · Keep comfyui-art's model profiles current — research which open image models run in ComfyUI at each video-memory tier…
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-architecture/SKILL.md · Use when deciding where new code should live, whether a planned content folder should be created now, whether a…
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-code-review/SKILL.md · Use before finishing or committing a change in this Godot project, or when explicitly asked to review a diff/branch…
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-debug/SKILL.md · Use when investigating an error, exception, unexpected behavior, or crash in this Godot project. Covers reproduction…
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-feature-dev/SKILL.md · Use when implementing a new feature, system, component, or infrastructure change in this Godot project. Covers the…
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-plan/SKILL.md · Use before starting any non-trivial task (more than one file, or any structural scene change) in this Godot project…
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-refactor/SKILL.md · Use when extracting a component from existing code, splitting an oversized file or scene, renaming a widely-referenced…
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-scene-inspector/SKILL.md · Use to understand the node tree, attached scripts, connected signals, and referenced resources of a .tscn scene in this…
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/setup-godot/SKILL.md · Turn a GDD into a Godot 4 repository that agents can work in safely, with as little for the user to do as possible —…