godot-debug SKILL.md skillA

godot-debug from amramos/game-ai-sdlc is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add amramos/game-ai-sdlc/godot-debug@git:20261020.0182e97

Pins git:20261020.0182e97 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
amramos/game-ai-sdlc
Path
plugins/game-sdlc-godot/skills/godot-debug/SKILL.md
Versions recorded
1
Latest version
git:20261020.0182e97, committed Oct 20, 2026
Size
2,490 bytes
Repository stars
3
License
MIT

Use when investigating an error, exception, unexpected behavior, or crash in this Godot project. Covers reproduction, reading error/debug output via MCP or logs, isolating by architectural layer, and forming a verifiable hypothesis before changing any code.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Debugging

Diagnosis before fix. Don't edit code to "see if it helps" before completing steps 1–3.

## 1. Reproduce

- Confirm the exact step-by-step that causes the problem. If it's not deterministically reproducible, that's already information — note the conditions under which it appears/disappears.
- Run the project via MCP (the run/debug output tool) or `godot --headless --quit-after 1` to capture the full error output, not just the symptom reported by the user.

## 2. Isolate by layer

Use the dependency tree from `docs/architecture.md` to narrow down where the bug can be:

- Type/value error with no node involved → probably `core/` or `data/`.
- Wrong behavior of a specific object but the rest of the game is normal → the responsible component, not the whole entity (the entity only composes).
- Several objects affected at the same time within a level → probably that level's `systems/`.
- Behavior that's "impossible to trace who affects what" → the first suspect is improper coupling (an autoload being used as global state, or a signal connected somewhere non-obvious) — see ADR-0005.

## 3. Form a verifiable hypothesis
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add amramos/game-ai-sdlc/godot-debug@sha256:e9a164d397d213d1

The line at the top of this page pins the label git:20261020.0182e97, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_3zh6rgc2n3hzaeme.svg)](https://markdownregistry.com/a/art_3zh6rgc2n3hzaeme)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 20, 2026.

versioncommittedcommitsizeaudit
git:20261020.0182e97 latest2026-10-20 0182e97 2,490 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2490 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

amramos/game-ai-sdlc · 3 stars · license MIT · pushed 2026-11-07 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_3zh6rgc2n3hzaeme
GET https://markdownregistry.com/api/v1/resolve?ref=amramos/game-ai-sdlc/godot-debug
GET https://markdownregistry.com/api/v1/blob/e9a164d397d213d1de53acdc38c6cb3b05013d79a1e2188bddd6c28225ddd30a

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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