godot-refactor SKILL.md skillA

godot-refactor from amramos/game-ai-sdlc is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add amramos/game-ai-sdlc/godot-refactor@git:20261020.0182e97

Pins git:20261020.0182e97 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
amramos/game-ai-sdlc
Path
plugins/game-sdlc-godot/skills/godot-refactor/SKILL.md
Versions recorded
1
Latest version
git:20261020.0182e97, committed Oct 20, 2026
Size
2,543 bytes
Repository stars
3
License
MIT

Use when extracting a component from existing code, splitting an oversized file or scene, renaming a widely-referenced class/signal/file, or moving code between layers (core/components/entities/systems). Preserves behavior and references (UIDs, scene paths, signal connections) during the change.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Refactoring

Refactoring changes structure without changing observable behavior. If the task also changes behavior, it's not just a refactor — split it into two commits (refactor, then change behavior), never mix them in the same diff.

## Before starting

- Inspect the current state with the `godot-scene-inspector` skill (if a scene is involved) and Grep (if renaming/moving something referenced across several files) — list every point that will be affected before touching the first one.
- Confirm the destination layer with the `godot-architecture` skill, if the refactor moves code between folders.

## Extracting a component

1. Create the new file in `components/` (creating the folder with its README if it doesn't exist yet — see ADR-0001) with the isolated responsibility.
2. Replace the original code with a reference to the component (a child node in the scene + a signal connection), not a direct method call.
3. Verify no reference to the old code is left orphaned (`Grep` for the old name).

## Splitting a large file or scene

1. Identify the cut by responsibility, not by arbitrary size — each resulting piece should make sense on its own.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add amramos/game-ai-sdlc/godot-refactor@sha256:19080f3d1a6cf506

The line at the top of this page pins the label git:20261020.0182e97, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_t4c2mcu6z65s6czi.svg)](https://markdownregistry.com/a/art_t4c2mcu6z65s6czi)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 20, 2026.

versioncommittedcommitsizeaudit
git:20261020.0182e97 latest2026-10-20 0182e97 2,543 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2543 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

amramos/game-ai-sdlc · 3 stars · license MIT · pushed 2026-11-07 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_t4c2mcu6z65s6czi
GET https://markdownregistry.com/api/v1/resolve?ref=amramos/game-ai-sdlc/godot-refactor
GET https://markdownregistry.com/api/v1/blob/19080f3d1a6cf5063a396780a78513dac06cd04b179a19565e4dea94f197fd7e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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