godot-architecture SKILL.md skillA
godot-architecture from amramos/game-ai-sdlc is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add amramos/game-ai-sdlc/godot-architecture@git:20261020.0182e97Pins git:20261020.0182e97 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- amramos/game-ai-sdlc
- Path
plugins/game-sdlc-godot/skills/godot-architecture/SKILL.md- Versions recorded
- 1
- Latest version
- git:20261020.0182e97, committed Oct 20, 2026
- Size
- 2,806 bytes
- Repository stars
- 3
- License
- MIT
Use when deciding where new code should live, whether a planned content folder should be created now, whether a technical decision deserves an ADR, or when evaluating whether one of the project's architectural rules should have an exception for a specific case. Also use to evaluate coupling between existing parts of the project.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Architecture decisions This skill doesn't implement anything — it produces a decision (and, when applicable, the ADR that records it) for another skill (`godot-feature-dev`, `godot-refactor`) to execute. ## Deciding the layer for new code Follow the dependency tree from `docs/architecture.md` (core → data → components → entities → systems → levels), always "downward": a layer never references a layer above it in the list. If the answer isn't obvious, the tiebreaker is: **which layer minimizes the number of other files that need to know about this change?** The layer with the least resulting coupling wins. ## Deciding whether a planned folder should be created now Only create `entities/`, `levels/`, `components/`, `systems/`, `scenes/`, `autoload/`, `assets/`, or `data/` when the real file that will live there is already being written in this task — never ahead of time. See ADR-0001. When creating it, copy the convention already written in `docs/architecture.md` into the new folder's `README.md`, don't write it from scratch. ## Deciding whether something needs an ADR It needs an ADR when at least one of these is true: …
Read the whole file at its exact version.
How to install
mdr add amramos/game-ai-sdlc/godot-architecture@sha256:1d4c6bbde6092eb8The line at the top of this page pins the label git:20261020.0182e97, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qi2r3ypoya6pj3zm)
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Versions
The registry has recorded 1 version of this file, committed on Oct 20, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2806 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
amramos/game-ai-sdlc · 3 stars · license MIT · pushed 2026-11-07 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_qi2r3ypoya6pj3zm GET https://markdownregistry.com/api/v1/resolve?ref=amramos/game-ai-sdlc/godot-architecture GET https://markdownregistry.com/api/v1/blob/1d4c6bbde6092eb897f2bea78b4fd5f0561e1771f3493673a3e5a91f65c532c6
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.