godot-scene-inspector SKILL.md skillA

godot-scene-inspector from amramos/game-ai-sdlc is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add amramos/game-ai-sdlc/godot-scene-inspector@git:20261020.0182e97

Pins git:20261020.0182e97 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
amramos/game-ai-sdlc
Path
plugins/game-sdlc-godot/skills/godot-scene-inspector/SKILL.md
Versions recorded
1
Latest version
git:20261020.0182e97, committed Oct 20, 2026
Size
2,144 bytes
Repository stars
3
License
MIT

Use to understand the node tree, attached scripts, connected signals, and referenced resources of a .tscn scene in this project, without needing to manually open the Godot editor. Use before editing any scene you haven't read yet this session.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Scene inspection

Never edit a `.tscn` "from memory" or assuming the structure from a previous task — scenes change outside the current session (editor, another branch, MCP). Inspect first.

## Via direct reading (fast, no editor state needed)

A `.tscn` is text structured into blocks:

- `[gd_scene load_steps=N format=3 uid="..."]` — header.
- `[ext_resource ...]` — referenced external resources (scripts, other scenes, textures).
- `[sub_resource ...]` — resources embedded in the scene itself.
- `[node name="..." type="..." parent="..."]` — each node in the tree; `parent="."` is the root, the rest use the parent's relative path.

To summarize a scene, extract: the list of `[node]`s (name, type, parent → reconstructs the hierarchy), which ones have `script = ExtResource(...)` attached, and which `[ext_resource]`s are instanced scenes (`type="PackedScene"`) vs. other assets. That's usually enough to understand the scene's purpose without needing the editor.

## Via MCP (when editor state matters)
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add amramos/game-ai-sdlc/godot-scene-inspector@sha256:f7cfbf9d74e8f0ec

The line at the top of this page pins the label git:20261020.0182e97, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_p7eqljlpmfhmj3qs.svg)](https://markdownregistry.com/a/art_p7eqljlpmfhmj3qs)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 20, 2026.

versioncommittedcommitsizeaudit
git:20261020.0182e97 latest2026-10-20 0182e97 2,144 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2144 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

amramos/game-ai-sdlc · 3 stars · license MIT · pushed 2026-11-07 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_p7eqljlpmfhmj3qs
GET https://markdownregistry.com/api/v1/resolve?ref=amramos/game-ai-sdlc/godot-scene-inspector
GET https://markdownregistry.com/api/v1/blob/f7cfbf9d74e8f0ec8d83426355977ffbc63aee0d52f9c28b01843879b20b1636

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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