setup-engine SKILL.md skillA
This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.
setup-engine from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add striderza/opencodegamestudios/setup-engine@git:20260622.4047248Pins git:20260622.4047248 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- striderza/opencodegamestudios
- Path
.opencode/modules/core/skills/setup-engine/SKILL.md- Versions recorded
- 5
- Latest version
- git:20260622.4047248, committed Jun 22, 2026
- First version recorded
- Jun 15, 2026
- Size
- 39,165 bytes
- Repository stars
- 99
- License
- MIT
Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
When this skill is invoked: ## 1. Parse Arguments Four modes: - **Full spec**: `/setup-engine godot 4.6` — engine and version provided - **Engine only**: `/setup-engine unity` — engine provided, version will be looked up - **No args**: `/setup-engine` — fully guided mode (engine recommendation + version) - **Refresh**: `/setup-engine refresh` — update reference docs (see Section 10) - **Upgrade**: `/setup-engine upgrade [old-version] [new-version]` — migrate to a new engine version (see Section 11) --- ## 2. Guided Mode (No Arguments) If no engine is specified, run an interactive engine selection process: ### Check for existing game concept - Read `design/gdd/game-concept.md` if it exists — extract genre, scope, platform targets, art style, team size, and any engine recommendation from `/concept-brainstorm` - If no concept exists, inform the user: > "No game concept found. Consider running `/concept-brainstorm` first to discover what > you want to build — it will also recommend an engine. Or tell me about your > game and I can help you pick." ### If the user wants to pick without a concept, ask in this order: …
Read the whole file at its exact version.
How to install
mdr add striderza/opencodegamestudios/setup-engine@sha256:7685ab86c543a026The line at the top of this page pins the label git:20260622.4047248, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qx4gaw3vqnume7zd)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Jun 15, 2026 and Jun 22, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260622.4047248 latest | 2026-06-22 | 4047248 | 39,165 B | A | view · diff |
| git:20260622.a7ad6fe | 2026-06-22 | a7ad6fe | 39,094 B | A | view · diff |
| git:20260622.695134d | 2026-06-22 | 695134d | 39,094 B | A | view · diff |
| git:20260621.08704b3 | 2026-06-21 | 08704b3 | 39,094 B | A | view · diff |
| git:20260615.269981f | 2026-06-15 | 269981f | 39,046 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (39165 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master
API
GET https://markdownregistry.com/api/v1/artifacts/art_qx4gaw3vqnume7zd GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/setup-engine GET https://markdownregistry.com/api/v1/blob/7685ab86c543a026c753a73d482b74cfdb7f27d21c900ba47190b49c5ba1be3a
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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