setup-engine SKILL.md skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.

setup-engine from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add striderza/opencodegamestudios/setup-engine@git:20260622.4047248

Pins git:20260622.4047248 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
striderza/opencodegamestudios
Path
.opencode/modules/core/skills/setup-engine/SKILL.md
Versions recorded
5
Latest version
git:20260622.4047248, committed Jun 22, 2026
First version recorded
Jun 15, 2026
Size
39,165 bytes
Repository stars
99
License
MIT

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

When this skill is invoked:

## 1. Parse Arguments

Four modes:

- **Full spec**: `/setup-engine godot 4.6` — engine and version provided
- **Engine only**: `/setup-engine unity` — engine provided, version will be looked up
- **No args**: `/setup-engine` — fully guided mode (engine recommendation + version)
- **Refresh**: `/setup-engine refresh` — update reference docs (see Section 10)
- **Upgrade**: `/setup-engine upgrade [old-version] [new-version]` — migrate to a new engine version (see Section 11)

---

## 2. Guided Mode (No Arguments)

If no engine is specified, run an interactive engine selection process:

### Check for existing game concept
- Read `design/gdd/game-concept.md` if it exists — extract genre, scope, platform
  targets, art style, team size, and any engine recommendation from `/concept-brainstorm`
- If no concept exists, inform the user:
  > "No game concept found. Consider running `/concept-brainstorm` first to discover what
  > you want to build — it will also recommend an engine. Or tell me about your
  > game and I can help you pick."

### If the user wants to pick without a concept, ask in this order:
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add striderza/opencodegamestudios/setup-engine@sha256:7685ab86c543a026

The line at the top of this page pins the label git:20260622.4047248, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_qx4gaw3vqnume7zd.svg)](https://markdownregistry.com/a/art_qx4gaw3vqnume7zd)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Jun 15, 2026 and Jun 22, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20260622.4047248 latest2026-06-22 4047248 39,165 BA view · diff
git:20260622.a7ad6fe2026-06-22 a7ad6fe 39,094 BA view · diff
git:20260622.695134d2026-06-22 695134d 39,094 BA view · diff
git:20260621.08704b32026-06-21 08704b3 39,094 BA view · diff
git:20260615.269981f2026-06-15 269981f 39,046 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (39165 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_qx4gaw3vqnume7zd
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/setup-engine
GET https://markdownregistry.com/api/v1/blob/7685ab86c543a026c753a73d482b74cfdb7f27d21c900ba47190b49c5ba1be3a

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in striderza/opencodegamestudios

Other files named setup-engine

setup-engine SKILL.md skill
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setup-engine SKILL.md skill
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setup-engine SKILL.md skill
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