map-systems SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

map-systems from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add striderza/opencodegamestudios/map-systems@git:20260622.695134d

Pins git:20260622.695134d in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
striderza/opencodegamestudios
Path
.agents/skills/map-systems/SKILL.md
Versions recorded
3
Latest version
git:20260622.695134d, committed Jun 22, 2026
First version recorded
Jun 21, 2026
Size
16,136 bytes
Repository stars
99
License
MIT

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

When this skill is invoked:

## Parse Arguments

Two modes:

- **No argument**: `/map-systems` — Run the full decomposition workflow (Phases 1-5)
  to create or update the systems index.
- **`next`**: `/map-systems next` — Pick the highest-priority undesigned system
  from the index and hand off to `/design-system` (Phase 6).

Also resolve the review mode (once, store for all gate spawns this run):
1. If `--review [full|lean|solo]` was passed → use that
2. Else read `production/review-mode.txt` → use that value
3. Else → default to `lean`

See `docs/framework/director-gates.md` for the full check pattern.

---

## Phase 1: Read Concept (Required Context)

Read the game concept and any existing design work. This provides the raw material
for systems decomposition.

**Required:**
- Read `design/gdd/game-concept.md` — **fail with a clear message if missing**:
  > "No game concept found at `design/gdd/game-concept.md`. Run `/concept-brainstorm` first
  > to create one, then come back to decompose it into systems."

**Optional (read if they exist):**
- Read `design/gdd/game-pillars.md` — pillars constrain priority and scope
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add striderza/opencodegamestudios/map-systems@sha256:f3a2902c0ae6e2ee

The line at the top of this page pins the label git:20260622.695134d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_r2dgpr2amcq2opzi.svg)](https://markdownregistry.com/a/art_r2dgpr2amcq2opzi)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jun 21, 2026 and Jun 22, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260622.695134d latest2026-06-22 695134d 16,136 BA view · diff
git:20260621.08704b32026-06-21 08704b3 16,136 BA view · diff
git:20260621.096f0402026-06-21 096f040 16,128 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (16136 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_r2dgpr2amcq2opzi
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/map-systems
GET https://markdownregistry.com/api/v1/blob/f3a2902c0ae6e2eeb8d290baa9ff4d0bb6c6c3e62e89fe3a4d3f5d86de8d7798

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in striderza/opencodegamestudios

Other files named map-systems

map-systems SKILL.md skill
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git:20260622.695134d · audit A · 99 stars
map-systems SKILL.md skill
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map-systems SKILL.md skill
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