project-stage-detect SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

project-stage-detect from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add striderza/opencodegamestudios/project-stage-detect@git:20260622.695134d

Pins git:20260622.695134d in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
striderza/opencodegamestudios
Path
.opencode/modules/core/skills/project-stage-detect/SKILL.md
Versions recorded
2
Latest version
git:20260622.695134d, committed Jun 22, 2026
First version recorded
May 9, 2026
Size
6,437 bytes
Repository stars
99
License
MIT

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Project Stage Detection

This skill scans your project to determine its current development stage, completeness
of artifacts, and gaps that need attention. It's especially useful when:
- Starting with an existing project
- Onboarding to a codebase
- Checking what's missing before a milestone
- Understanding "where are we?"

---

## Workflow

### 1. Scan Key Directories

Analyze project structure and content:

**Design Documentation** (`design/`):
- Count GDD files in `design/gdd/*.md`
- Check for game-concept.md, game-pillars.md, systems-index.md
- If systems-index.md exists, count total systems vs. designed systems
- Analyze completeness (Overview, Detailed Design, Edge Cases, etc.)
- Count narrative docs in `design/narrative/`
- Count level designs in `design/levels/`

**Source Code** (`src/`):
- Count source files (language-agnostic)
- Identify major systems (directories with 5+ files)
- Check for core/, gameplay/, ai/, networking/, ui/ directories
- Estimate lines of code (rough scale)

**Production Artifacts** (`production/`):
- Check for active sprint plans
- Look for milestone definitions
- Find roadmap documents

**Prototypes** (`prototypes/`):
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add striderza/opencodegamestudios/project-stage-detect@sha256:ea38c958519aef6a

The line at the top of this page pins the label git:20260622.695134d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_rfcde2qrzxbpaj7p.svg)](https://markdownregistry.com/a/art_rfcde2qrzxbpaj7p)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between May 9, 2026 and Jun 22, 2026, about one every 44 days.

versioncommittedcommitsizeaudit
git:20260622.695134d latest2026-06-22 695134d 6,437 BA view · diff
git:20260509.c7483f02026-05-09 c7483f0 6,437 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6437 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_rfcde2qrzxbpaj7p
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/project-stage-detect
GET https://markdownregistry.com/api/v1/blob/ea38c958519aef6a2b7ad6ccb8012cde5d62288855dfa11588851d644ae28848

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in striderza/opencodegamestudios

Other files named project-stage-detect

project-stage-detect SKILL.md skill
striderza/opencodegamestudios · .agents/skills/project-stage-detect/SKILL.md · Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts…
git:20260622.695134d · audit A · 99 stars
project-stage-detect SKILL.md skill
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project-stage-detect SKILL.md skill
furkantokkan/agent-foundry · plugins/agent-foundry/skills/project-stage-detect/SKILL.md · Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts…
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