asset-runtime SKILL.md skillA

asset-runtime from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/asset-runtime@git:20260914.6145d0a

Pins git:20260914.6145d0a in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/asset-runtime/SKILL.md
Versions recorded
2
Latest version
git:20260914.6145d0a, committed Sep 14, 2026
First version recorded
Sep 13, 2026
Size
3,871 bytes
Repository stars
12
License
MIT

Use when assets load twice, stale callbacks resurrect objects, shared textures disappear on scene exit, or repeated scene changes leak memory or block interaction.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Asset runtime

## Scope

Own resource acquisition, sharing and release, not model authoring, atlas packing or deciding which world cells should exist. Inspect the loader/engine version and current asset manager before adding another. [Model pipeline](../../assets/model-pipeline/SKILL.md) owns export; [performance-budget](../performance-budget/SKILL.md) owns target limits.

## Modes

| Mode | Lifetime |
|---|---|
| scene-owned | handles end when the owning scene ends |
| shared-cache | resources outlive one scene through explicit leases |
| staged-load | request, fetch, decode/upload and activation are distinct gates |

## Procedure

1. Publish stable asset IDs and a versioned manifest: content identity, type, dependencies, estimated budgets and failure fallback. Resolve dependencies and detect cycles before activation. A filename is not a stable gameplay ID.
2. Deduplicate in-flight loads by asset identity/version, but give each consumer its own lease. Record owner and epoch. Releasing one consumer must not cancel another consumer's shared request or dispose its texture. Dispose only when ownership and the explicit cache policy permit it.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/asset-runtime@sha256:03112f395273bb2b

The line at the top of this page pins the label git:20260914.6145d0a, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_swul5o3bezntuacr.svg)](https://markdownregistry.com/a/art_swul5o3bezntuacr)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 13, 2026 and Sep 14, 2026, about one every day.

versioncommittedcommitsizeaudit
git:20260914.6145d0a latest2026-09-14 6145d0a 3,871 BA view · diff
git:20260913.8f2d6d52026-09-13 8f2d6d5 3,467 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3871 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_swul5o3bezntuacr
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/asset-runtime
GET https://markdownregistry.com/api/v1/blob/03112f395273bb2bfe0338f72067a31e9ca026516e0774d1b33d1833e1b9e5e4

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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