unreal-blueprints SKILL.md skillA
unreal-blueprints from ukanwat/overtime is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add ukanwat/overtime/unreal-blueprints@git:20260812.5b73825Pins git:20260812.5b73825 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- ukanwat/overtime
- Path
.claude/skills/unreal-blueprints/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260812.5b73825, committed Aug 12, 2026
- Size
- 5,977 bytes
- Repository stars
- 399
- License
- MIT
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unreal Blueprints (Visual Scripting) Structure gameplay logic in Unreal Engine 5 Blueprints: pick the right graph, expose data cleanly, and choose a communication method that doesn't create hard-reference spaghetti. Targets **UE 5.4+**. (Blueprints are node graphs; the snippets below describe node flows.) ## When to use - Use when authoring a Blueprint Class, wiring the Event Graph (BeginPlay/Tick/overlap), using the Construction Script, creating variables/functions/macros, or choosing how two Blueprints communicate (Cast, Interface, or Event Dispatcher). - Use when the project has `*.uproject` and Blueprint `*.uasset` files, and the user works visually rather than in C++. **When *not* to use:** performance-critical systems, large data structures, or anything that benefits from source control diffs and unit tests → `unreal-cpp-gameplay`. Player input mapping → `unreal-enhanced-input`. AI logic → `unreal-behavior-trees`. ## Core workflow 1. **Choose the Blueprint type.** A **Blueprint Class** (derived from Actor/Pawn/Character/ ActorComponent) defines a reusable object. The **Level Blueprint** is a per-level graph for …
Read the whole file at its exact version.
How to install
mdr add ukanwat/overtime/unreal-blueprints@sha256:e05d578ef1433e46The line at the top of this page pins the label git:20260812.5b73825, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_uap3q3n75mj5thzq)
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Versions
The registry has recorded 1 version of this file, committed on Aug 12, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5977 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
ukanwat/overtime · 399 stars · license MIT · pushed 2026-10-18 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_uap3q3n75mj5thzq GET https://markdownregistry.com/api/v1/resolve?ref=ukanwat/overtime/unreal-blueprints GET https://markdownregistry.com/api/v1/blob/e05d578ef1433e46d7b2c647e67afca7d021040e7928b3c0a87b890473267b9e
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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