unreal-blueprints SKILL.md skillA

unreal-blueprints from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-blueprints@git:20260801.7a97f03

Pins git:20260801.7a97f03 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-blueprints/SKILL.md
Versions recorded
3
Latest version
git:20260801.7a97f03, committed Aug 1, 2026
First version recorded
Jul 22, 2026
Size
2,666 bytes
Repository stars
10
License
none declared

Domain skill - Unreal Engine Blueprint editing: create Blueprint classes, add event/function nodes, connect nodes, add variables, and compile. Use when building or modifying Blueprint logic in the Unreal Editor. Not for level actor placement - use unreal-actors for that.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal Blueprints

Tools for Blueprint class creation and node graph editing in the Unreal Editor.

Patterns derived from [chongdashu/unreal-mcp](https://github.com/chongdashu/unreal-mcp)
Blueprint node graph editing abstractions.

## Scripts

- `create_blueprint_class` - Create a new Blueprint class from a parent class.
- `add_event_node` - Add an event node (BeginPlay, Tick, etc.) to a Blueprint graph.
- `add_function_node` - Add a function call node to a Blueprint graph.
- `connect_nodes` - Connect two nodes in a Blueprint graph.
- `layout_blueprint_graph` - Automatically arrange graph nodes by connection depth.
- `add_variable` - Add a member variable to a Blueprint.
- `compile_blueprint` - Compile a Blueprint.
- `find_nodes` - Find nodes in a Blueprint graph by type or event.
- `add_component_to_blueprint` - Add a component to a Blueprint.

## Usage Examples

### Create a Blueprint and add BeginPlay logic

```python
# 1. Create the Blueprint
# MCP tool call: unreal_blueprints__create_blueprint_class
# params: {"blueprint_name": "BP_MyActor", "parent_class": "Actor"}

# 2. Add a StaticMesh component
# MCP tool call: unreal_blueprints__add_component_to_blueprint
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-blueprints@sha256:934de2a5b22808dc

The line at the top of this page pins the label git:20260801.7a97f03, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_3lydsuauqgubvpny.svg)](https://markdownregistry.com/a/art_3lydsuauqgubvpny)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jul 22, 2026 and Aug 1, 2026, about one every 5 days.

versioncommittedcommitsizeaudit
git:20260801.7a97f03 latest2026-08-01 7a97f03 2,666 BA view · diff
git:20260722.1f6057c2026-07-22 1f6057c 2,427 BA view · diff
git:20260722.a84252b2026-07-22 a84252b 2,426 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2666 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_3lydsuauqgubvpny
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-blueprints
GET https://markdownregistry.com/api/v1/blob/934de2a5b22808dc5d16b36e1f32872d20924322c782ff2238a277175a318b83

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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