smoke-check SKILL.md skillA

smoke-check from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add striderza/opencodegamestudios/smoke-check@git:20260622.695134d

Pins git:20260622.695134d in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
striderza/opencodegamestudios
Path
.agents/modules/qa/skills/smoke-check/SKILL.md
Versions recorded
2
Latest version
git:20260622.695134d, committed Jun 22, 2026
First version recorded
Jun 21, 2026
Size
15,456 bytes
Repository stars
99
License
MIT

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Smoke Check

This skill is the gate between "implementation done" and "ready for QA
hand-off". It runs the automated test suite, checks for test coverage gaps,
batch-verifies critical paths with the developer, and produces a PASS/FAIL
report.

The rule is simple: **a build that fails smoke check does not go to QA.**
Handing a broken build to QA wastes their time and demoralises the team.

**Output:** `production/qa/smoke-[date].md`

---

## Parse Arguments

Arguments can be combined: `/smoke-check sprint --platform console`

**Base mode** (first argument, default: `sprint`):
- `sprint` — full smoke check against the current sprint's stories
- `quick` — skip coverage scan (Phase 3) and Batch 3; use for rapid re-checks

**Platform flag** (`--platform`, default: none):
- `--platform pc` — add PC-specific checks (keyboard, mouse, windowed mode)
- `--platform console` — add console-specific checks (gamepad, TV safe zones,
  platform certification requirements)
- `--platform mobile` — add mobile-specific checks (touch, portrait/landscape,
  battery/thermal behaviour)
- `--platform all` — add all platform variants; output per-platform verdict table
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add striderza/opencodegamestudios/smoke-check@sha256:29dcaa5034b2fdcf

The line at the top of this page pins the label git:20260622.695134d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_uxs6dvqvzngcimgd.svg)](https://markdownregistry.com/a/art_uxs6dvqvzngcimgd)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jun 21, 2026 and Jun 22, 2026, about one every day.

versioncommittedcommitsizeaudit
git:20260622.695134d latest2026-06-22 695134d 15,456 BA view · diff
git:20260621.096f0402026-06-21 096f040 15,456 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (15456 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_uxs6dvqvzngcimgd
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/smoke-check
GET https://markdownregistry.com/api/v1/blob/29dcaa5034b2fdcf5cc031f74c1926bcf53d2e82c0a6690eade7ce4a170812d1

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in striderza/opencodegamestudios

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