camera-anti-clip SKILL.md skillA

camera-anti-clip from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/camera-anti-clip@git:20260918.682d0fa

Pins git:20260918.682d0fa in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/camera-anti-clip/SKILL.md
Versions recorded
4
Latest version
git:20260918.682d0fa, committed Sep 18, 2026
First version recorded
Sep 12, 2026
Size
2,418 bytes
Repository stars
12
License
MIT

Use when a gameplay camera clips through solids, flickers near thin geometry, exposes the inside of walls, or final camera offsets can escape collision-safe space.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Camera anti-clip

Choose the camera column before tuning collision:

| Column | Pivot | Occlusion policy |
|---|---|---|
| orbit-third | chest / authored target | decollide; deocclusion optional |
| over-shoulder | shoulder target | decollide hard |
| sidescroll | plane target | constrain depth and near-plane clearance |
| lock-strafe | shared framing target | preserve both actors when feasible |
| first-person | eye | near-plane clearance only |

## Collision contract

1. Solve from an authored pivot/target to the desired camera transform on the logical/render preparation step after actor pose is known.
2. Collision must protect the **camera frustum near plane**, not only the camera origin. Use a conservative sphere/capsule/probe radius derived from near-plane half extents, FOV/aspect and skin, or an equivalent multi-probe method supported by the adapter.
3. Ignore only explicitly owned player/camera helper colliders. Do not globally ignore dynamic geometry.
4. On obstruction, move to the nearest collision-safe pose immediately enough to prevent penetration; when clear, recover with a separately authored easing policy.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/camera-anti-clip@sha256:194fd8be27d7fd9c

The line at the top of this page pins the label git:20260918.682d0fa, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_w6mndb3ssbkn3lgj.svg)](https://markdownregistry.com/a/art_w6mndb3ssbkn3lgj)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Sep 12, 2026 and Sep 18, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20260918.682d0fa latest2026-09-18 682d0fa 2,418 BA view · diff
git:20260913.624182f2026-09-13 624182f 2,292 BA view · diff
git:20260912.a22b95e2026-09-12 a22b95e 1,172 BA view · diff
git:20260912.09b1a362026-09-12 09b1a36 1,406 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2418 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_w6mndb3ssbkn3lgj
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/camera-anti-clip
GET https://markdownregistry.com/api/v1/blob/194fd8be27d7fd9cf086158fa8288b409818b75b1e14fd600daa5df170b7cbc6

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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