enemy-ai SKILL.md skillA
enemy-ai from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jammyfu/open-game-skills/enemy-ai@git:20260913.74cd25bPins git:20260913.74cd25b in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jammyfu/open-game-skills
- Path
skills/disciplines/enemy-ai/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260913.74cd25b, committed Sep 13, 2026
- First version recorded
- Sep 12, 2026
- Size
- 2,089 bytes
- Repository stars
- 12
- License
- MIT
Use when an NPC needs explicit idle, alert, search, combat, retreat, or reset state transitions and those transitions are currently snapping, looping, or contradicting other AI systems.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Enemy AI This skill owns the **brain state machine and transition policy**. It does not own sensing geometry, target scoring, attack warnings, or move balance. ## Modes | Mode | State emphasis | |---|---| | leash-guard | guard area, pursue within published leash, then recover | | patrol-hunt | patrol → investigate/search → combat → recover | | ambush | hidden/idle → authored reveal → combat | | duelist | combat spacing and state commitment for one primary opponent | | swarm | simple local states coordinated by `group-tactics` | `enemy-perception` owns sight/hearing/last-known evidence. `aggro-table` owns AI threat scoring. `enemy-kit-balance` owns move data. `attack-tell` owns readable startup. ## Transition contract Publish state IDs and the event/evidence that can enter or leave each state. A transition records its reason (`saw_target`, `lost_target`, `leash_exceeded`, `scripted_phase`, and so on) so debug output can explain why the brain changed state. …
Read the whole file at its exact version.
How to install
mdr add jammyfu/open-game-skills/enemy-ai@sha256:3eb09faefb7d9da6The line at the top of this page pins the label git:20260913.74cd25b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_yaf6lhs2d2ltqnj6)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260913.74cd25b latest | 2026-09-13 | 74cd25b | 2,089 B | A | view · diff |
| git:20260912.9399f33 | 2026-09-12 | 9399f33 | 436 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2089 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_yaf6lhs2d2ltqnj6 GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/enemy-ai GET https://markdownregistry.com/api/v1/blob/3eb09faefb7d9da68de5f1f83781da757bb569ff67870adec8e61c29748d88dd
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.