localize SKILL.md skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.

localize from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add striderza/opencodegamestudios/localize@git:20260622.695134d

Pins git:20260622.695134d in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
striderza/opencodegamestudios
Path
.agents/skills/localize/SKILL.md
Versions recorded
2
Latest version
git:20260622.695134d, committed Jun 22, 2026
First version recorded
Jun 21, 2026
Size
18,951 bytes
Repository stars
99
License
MIT

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Localization Pipeline

Localization is not just translation — it is the full process of making a game
feel native in every language and region. Poor localization breaks immersion,
confuses players, and blocks platform certification. This skill covers the
complete pipeline from string extraction through cultural review, VO recording,
RTL layout testing, and localization QA sign-off.

**Modes:**
- `scan` — Find hardcoded strings and localization anti-patterns (read-only)
- `extract` — Extract strings and generate translation-ready tables
- `validate` — Check translations for completeness, placeholders, and length
- `status` — Coverage matrix across all locales
- `brief` — Generate translator context briefing document for an external team
- `cultural-review` — Flag culturally sensitive content, symbols, colours, idioms
- `vo-pipeline` — Manage voice-over localization: scripts, recording specs, integration
- `rtl-check` — Validate RTL language layout, mirroring, and font support
- `freeze` — Enforce string freeze; lock source strings before translation begins
- `qa` — Run the full localization QA cycle before release
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add striderza/opencodegamestudios/localize@sha256:02793215f5dac734

The line at the top of this page pins the label git:20260622.695134d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_zuksyzgouuil5nbc.svg)](https://markdownregistry.com/a/art_zuksyzgouuil5nbc)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jun 21, 2026 and Jun 22, 2026, about one every day.

versioncommittedcommitsizeaudit
git:20260622.695134d latest2026-06-22 695134d 18,951 BA view · diff
git:20260621.096f0402026-06-21 096f040 18,951 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (18951 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_zuksyzgouuil5nbc
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/localize
GET https://markdownregistry.com/api/v1/blob/02793215f5dac73450e4e3a7f70e38c13ecd5b5bedde0ee2c69c35dce46b1195

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in striderza/opencodegamestudios

Other files named localize

localize SKILL.md skill
striderza/opencodegamestudios · .agents/modules/localization/skills/localize/SKILL.md · Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations…
git:20260622.695134d · audit A · 99 stars
localize SKILL.md skill
furkantokkan/agent-foundry · plugins/agent-foundry/skills/localize/SKILL.md · Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations…
git:20260907.501dbca · audit A · 11 stars

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