godot-builtin-first SKILL.md skillA

godot-builtin-first from mindsmaster/godot-claude-code-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mindsmaster/godot-claude-code-skills/godot-builtin-first@git:20261106.4e282b0

Pins git:20261106.4e282b0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mindsmaster/godot-claude-code-skills
Path
skills/godot-builtin-first/SKILL.md
Versions recorded
5
Latest version
git:20261106.4e282b0, committed Nov 6, 2026
First version recorded
Oct 22, 2026
Size
8,252 bytes
Repository stars
3
License
MIT

在 Godot 4 项目里动手写任何功能之前先用,看到 project.godot .tscn .gd,或要自己写相机 缓动 状态机 UI 布局 JSON 加载 输入映射 音频池 存档 场景切换 编辑器工具时。先查引擎有没有现成的节点 资源 项目设置,再指向细分 skill。Use before implementing any feature in a Godot 4 project, GDScript or C#.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# 先用内置

Godot 的节点、资源和编辑器已经覆盖了大部分游戏功能。自己写之前先确认三件事:版本、内置方案、验证方式。细节去对应的细分 skill。

## 第一步 读项目

```
grep -E 'config/features|run/main_scene|stretch|renderer|physics_engine' project.godot
ls *.csproj *.sln 2>/dev/null
```

- `config/features` 里的版本号决定能用哪些 API。本套 skill 以 4.7.2 为准,标了 `4.5+` 之类的要对照项目版本
- 有 `.csproj` 是 C# 工程,改完先 `dotnet build`
- `rendering/renderer/rendering_method` 决定能用哪些渲染特性,没写这一项就是默认的 Forward+。SDFGI VoxelGI 体积雾只有 Forward+ 有,Mobile 和 Compatibility 都没有

## 第二步 查内置

| 想做 | 用这个 | 去哪个 skill |
| --- | --- | --- |
| 节点树 组件 引用 状态机 | PackedScene、`@export` 节点引用、`%UniqueName`、信号、分组 | godot-scene-architecture |
| 新做关卡 背景 NPC 道具 UI 自查内容是摆的还是运行时建的 | 节点存进 `.tscn`、`@tool` 自绘节点、预制场景、存盘导出数据 | godot-scene-authoring |
| 全局状态 跨场景数据 | autoload 只放真全局状态,其余用信号和 `Resource` | godot-scene-architecture godot-resources-data |
| 暂停菜单 场景切换 | `SceneTree.paused` 加 `Node.process_mode`、`change_scene_to_file`、`change_scene_to_packed` | godot-scene-architecture |
| 配置数据 角色数值 关卡定义 | 自定义 `Resource` + `.tres` | godot-resources-data |
| 异步加载 加载界面 | `ResourceLoader.load_threaded_request` | godot-resources-data |
| 存档 | JSON 加 `FileAccess` 写到 `user://`,不 `load()` 玩家可写的 `.tres` | godot-resources-data |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mindsmaster/godot-claude-code-skills/godot-builtin-first@sha256:ce4191957c6d6794

The line at the top of this page pins the label git:20261106.4e282b0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_5ztmjdbhfhoi6oau.svg)](https://markdownregistry.com/a/art_5ztmjdbhfhoi6oau)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Oct 22, 2026 and Nov 6, 2026, about one every 4 days.

versioncommittedcommitsizeaudit
git:20261106.4e282b0 latest2026-11-06 4e282b0 8,252 BA view · diff
git:20261030.5bfe1372026-10-30 5bfe137 8,065 BA view · diff
git:20261026.fb9861c2026-10-26 fb9861c 7,933 BA view · diff
git:20261024.5ffa8742026-10-24 5ffa874 7,878 BA view · diff
git:20261022.14032fe2026-10-22 14032fe 8,202 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8252 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mindsmaster/godot-claude-code-skills · 3 stars · license MIT · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_5ztmjdbhfhoi6oau
GET https://markdownregistry.com/api/v1/resolve?ref=mindsmaster/godot-claude-code-skills/godot-builtin-first
GET https://markdownregistry.com/api/v1/blob/ce4191957c6d67942294e2992ade9f6e2358d24faef7d72378e5fd8f5a8e3c28

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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