godot-editor-tooling SKILL.md skillA

godot-editor-tooling from mindsmaster/godot-claude-code-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mindsmaster/godot-claude-code-skills/godot-editor-tooling@git:20261106.16b31f7

Pins git:20261106.16b31f7 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mindsmaster/godot-claude-code-skills
Path
skills/godot-editor-tooling/SKILL.md
Versions recorded
5
Latest version
git:20261106.16b31f7, committed Nov 6, 2026
First version recorded
Oct 22, 2026
Size
13,525 bytes
Repository stars
3
License
MIT

写 Godot 4 编辑器扩展时用。@tool 工具脚本、@export_tool_button、EditorPlugin 与 plugin.cfg、EditorInspectorPlugin 定制 Inspector、EditorImportPlugin 导入插件、EditorScript 批处理、撤销重做、停靠面板、主屏幕插件、_get_property_list 动态属性、配置警告。editor plugin, tool script, inspector, importer.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Godot 编辑器工具

解决在编辑器里做东西:@tool 脚本、数据编辑、Inspector 定制、插件、导入。不管数据怎么存怎么加载(见 godot-resources-data),不管游戏内的 UI(见 godot-ui)。

核心做法:项目内的数据编辑器做成 Inspector 能编辑的 `Resource`,不做独立工具窗口,不把 JSON 伪装进 Inspector。`Resource` 自带属性编辑、撤销重做、拖拽引用、复制粘贴、版本控制 diff,这些独立窗口都要自己写。

## 先查内置

| 需求 | 用这个 | 别自己写 |
|---|---|---|
| 编辑一张数据表 | 自定义 `Resource` + `@export` | 独立编辑窗口,JSON 加手写表单 |
| Inspector 里放按钮 | `@export_tool_button`(4.4+) | 为放一个按钮写 `EditorInspectorPlugin` |
| 按条件隐藏 禁用属性 | `_validate_property` | 重写 `_get_property_list` 整体伪造 |
| 属性联动刷新 | setter 里 `notify_property_list_changed()` | 定时器刷新 Inspector |
| 节点配置检查 | `_get_configuration_warnings` | 打印日志代替警告三角 |
| 属性分组 范围 下拉 文件选择 | `@export_*` 注解,见 [references/export-annotations.md](references/export-annotations.md) | 自定义属性控件 |
| 外部文件变成资源 | `EditorImportPlugin` | 运行时解析,或手动转换后忘了重转 |
| 3D 场景导入后统一处理 | `EditorScenePostImport` | 手动改每个场景 |
| 一次性批处理 | `EditorScript`,或 tool 按钮 | 临时场景加 `_ready` 里跑完再删 |
| 撤销重做 | `EditorUndoRedoManager` | 直接改属性,用户 Ctrl+Z 无效 |
| 文件变化通知 | `EditorFileSystem` 信号 | `_process` 里轮询 mtime |
| 编辑器颜色 图标 缩放 | 控件的 `get_theme_color(名, "Editor")`,脱离控件用 `EditorInterface.get_editor_theme()` | 硬编码 `Color` 和像素 |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mindsmaster/godot-claude-code-skills/godot-editor-tooling@sha256:92f372590496648a

The line at the top of this page pins the label git:20261106.16b31f7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gvdlvy6tdflzxpjs.svg)](https://markdownregistry.com/a/art_gvdlvy6tdflzxpjs)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Oct 22, 2026 and Nov 6, 2026, about one every 4 days.

versioncommittedcommitsizeaudit
git:20261106.16b31f7 latest2026-11-06 16b31f7 13,525 BA view · diff
git:20261024.3e9f5782026-10-24 3e9f578 13,416 BA view · diff
git:20261024.5ffa8742026-10-24 5ffa874 13,152 BA view · diff
git:20261022.20508042026-10-22 2050804 13,626 BA view · diff
git:20261022.2fa7b7b2026-10-22 2fa7b7b 13,279 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (13525 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mindsmaster/godot-claude-code-skills · 3 stars · license MIT · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_gvdlvy6tdflzxpjs
GET https://markdownregistry.com/api/v1/resolve?ref=mindsmaster/godot-claude-code-skills/godot-editor-tooling
GET https://markdownregistry.com/api/v1/blob/92f372590496648a219b8dda368d8e9af676c79ce524f10303bcbbc3b392166a

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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