image-sprite-sheet-split skillA
image-sprite-sheet-split is agent-read markdown (skill) from godot-fun/godot-agent: Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. Use when the user wants to split sprite sheets, extract animation frames, divide grid images into cells, cut 4x4 or NxM sheets, slice tilesets, or prepare frames for background removal..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Image Sprite Sheet Split Split **uniform grid sprite sheets** into individual **PNG frames** via FFmpeg crop. Preserves per-cell dimensions and alpha. Does **not** remove backgrounds — run [image-remove-background](../image-remove-background/SKILL.md) on frames afterward if needed. ## Rules When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. - Run `split_frames.py` through the **`python` manifest entry** (`.dependency/python/`). Never use host `python`, `py`, or `python3`. - Do not hand-write FFmpeg crop commands — use the bundled script. - **Single file only.** Pass one sprite sheet with `--image`; directories are not supported. - **Grid size required.** Supply `--grid COLSxROWS` before running (e.g. `4x4`, `6x3`). - `populated: false` is not a reason to skip. Install first, set `populated: true`, retry the same command. - **Never overwrite sources.** Output goes into `<image-dir>/image-sprite-sheet-split/<sheet-stem>/` by default (or under `-o`). - **Never copy or move input images.** Pass the user's actual file path. ## Setup (first run) …
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How to install
mdr add godot-fun/godot-agent/image-sprite-sheet-split@git:20260918.a3d4acfmdr add godot-fun/godot-agent/image-sprite-sheet-split@sha256:37ae7e33cd25b992Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_gdhb7szp4basmugy)
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Source
godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_gdhb7szp4basmugy GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/image-sprite-sheet-split GET https://markdownregistry.com/api/v1/blob/37ae7e33cd25b9925fb391b0c737814e0c0ca951187d78265b40f8650aa9b266
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