performance-optimization SKILL.md skillA

performance-optimization from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/performance-optimization@git:20260913.9374bb1

Pins git:20260913.9374bb1 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/performance-optimization/SKILL.md
Versions recorded
3
Latest version
git:20260913.9374bb1, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
2,087 bytes
Repository stars
12
License
MIT

Use when measured CPU, GPU, memory, allocation, streaming, or frame-pacing data misses an existing performance budget and the bottleneck must be isolated before changing quality or gameplay code.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Performance optimization

Consume the targets and measurement setup from `performance-budget`; this skill does not invent a second budget.

## Diagnose the critical path

1. Reproduce the miss with the same device/build/scene/settings used by the budget.
2. Inspect p50/p95/p99 frame-time and hitch traces, not only averages.
3. Determine whether the present interval is CPU-bound, GPU-bound, synchronized/stalled, allocation/GC-bound, streaming/IO-bound, or memory-pressure-driven.
4. Within the failing side, find the dominant critical-path bucket before selecting a lever.
5. Change one bounded cause, rerun the identical capture, and compare both the target metric and guardrails.

CPU and GPU timings overlap; optimize the path that gates presentation rather than summing unrelated buckets. A GPU reduction does not improve frame time when the frame is still CPU-bound, and vice versa.

## Levers
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/performance-optimization@sha256:6b03ca797f70d362

The line at the top of this page pins the label git:20260913.9374bb1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_lsoqxjvhe4gjse6h.svg)](https://markdownregistry.com/a/art_lsoqxjvhe4gjse6h)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.9374bb1 latest2026-09-13 9374bb1 2,087 BA view · diff
git:20260912.6a4e9432026-09-12 6a4e943 1,522 BA view · diff
git:20260912.07837c12026-09-12 07837c1 1,219 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2087 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_lsoqxjvhe4gjse6h
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/performance-optimization
GET https://markdownregistry.com/api/v1/blob/6b03ca797f70d362a51fdda3cf28e42e524c0844a5df50ad253794f74c8dc65d

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in jammyfu/open-game-skills

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