landing-lag SKILL.md skillA

landing-lag from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/landing-lag@git:20260913.43ccc40

Pins git:20260913.43ccc40 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/landing-lag/SKILL.md
Versions recorded
2
Latest version
git:20260913.43ccc40, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
1,074 bytes
Repository stars
12
License
MIT

Use when airborne moves or traversal states need an explicit landing recovery, landing-cancel, or no-lag policy tied to the logical floor-contact event.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Landing lag

Choose: `shared-lag` | `per-move-lag` | `cancel-on-land` | `none`.

Landing lag is authored recovery on the combat/action clock. The move/state data decides how much lag applies; do not assume an empty hop is always shorter, or a connected aerial always longer.

Floor contact comes from the collision/movement owner. On the published landing tick, resolve the air→land transition, any legal landing-cancel edge and recovery state in a deterministic order. Coyote time affects jump eligibility and does not erase landing recovery unless the project explicitly links those mechanics.

## Accept

Log the floor-contact tick, source airborne state, selected landing rule, first legal action tick and any cancel edge. Test whiff, hit, blocked aerial, empty jump, moving platform and same-tick contact/landing boundaries. Render FPS does not change the recovery count.

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/landing-lag@sha256:4eff6a59d2be9a47

The line at the top of this page pins the label git:20260913.43ccc40, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_n7mtwh6d26d3uwrk.svg)](https://markdownregistry.com/a/art_n7mtwh6d26d3uwrk)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.43ccc40 latest2026-09-13 43ccc40 1,074 BA view · diff
git:20260912.27be2f22026-09-12 27be2f2 505 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1074 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_n7mtwh6d26d3uwrk
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/landing-lag
GET https://markdownregistry.com/api/v1/blob/4eff6a59d2be9a475de6e3953a6e4f2c675a4d59ae4303e848ee5de9abda9b3a

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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