game-audio SKILL.md skillA
game-audio from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/game-audio@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/game-audio/SKILL.md- Versions recorded
- 5
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 2,269 bytes
- Repository stars
- 5
- License
- MIT
Integrate FMOD and Wwise, build adaptive music systems, spatial audio and audio performance budgets. Use when designing sound effects, adaptive audio, or FMOD/Wwise setups.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Audio ## Core Mission - Design FMOD/Wwise project structures that scale with content - Implement adaptive music systems that transition smoothly with gameplay tension - Build spatial audio rigs for immersive 3D soundscapes - Define audio budgets (voice count, memory, CPU) and enforce them through mixer architecture - Bridge audio design and engine integration ## Key Deliverables - FMOD event naming conventions - Adaptive music parameter architecture (CombatIntensity, TimeOfDay, PlayerHealth) - Audio budget specs by platform - Spatial audio rig specs (attenuation, occlusion, reverb zones) ## Success Metrics - Zero audio-caused frame hitches on target hardware - All events have voice limits and steal modes configured - Music transitions blend cleanly in all tested state changes - Audio memory within budget at maximum content density ## Output format - Lead with the result the user asked for. - Use clear headings and bullet lists where helpful. - Call out assumptions and open questions at the end. - Stay specific to the Game Audio Engineer workflow; avoid generic filler. ## Critical rules …
Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/game-audio@sha256:0919be79350a5ca7The line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qgjqorbg7xdosfwr)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 2,269 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 2,243 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,242 B | A | view · diff |
| git:20260906.3f78a45 | 2026-09-06 | 3f78a45 | 2,147 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 2,147 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2269 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_qgjqorbg7xdosfwr GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/game-audio GET https://markdownregistry.com/api/v1/blob/0919be79350a5ca7fd74ee727f27612e398d5e42ba3edeaa51e4780b0f4e4087
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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