Integrates FMOD and Wwise, builds adaptive music systems, spatial audio and audio performance budgets. Use when wiring audio middleware, designing adaptive music, or cutting audio memory and voice count.
mdr add poorvith-mp/skills-gamedev/game-audio-engineer@git:20260813.8041137mdr add poorvith-mp/skills-gamedev/game-audio-engineer@sha256:b9027e2406a750fd[](https://markdownregistry.com/a/art_yfix6d7bprbwdfcd)
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| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260813.8041137 latest | 2026-08-13 | 8041137 | 2,273 B | A | view · diff |
| git:20260813.08a76f0 | 2026-08-13 | 08a76f0 | 2,329 B | A | view · diff |
| git:20260811.15b9996 | 2026-08-11 | 15b9996 | 2,359 B | A | view · diff |
| git:20260715.7aa0178 | 2026-07-15 | 7aa0178 | 1,714 B | A | view |
poorvith-mp/skills-gamedev · 4 stars · license MIT · pushed 2026-09-05 · branch main
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