poorvith-mp/skills-gamedev · skills/game-audio-engineer/SKILL.md

game-audio-engineer skillA

Integrates FMOD and Wwise, builds adaptive music systems, spatial audio and audio performance budgets. Use when wiring audio middleware, designing adaptive music, or cutting audio memory and voice count.

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Versions

versioncommittedcommitsizeaudit
git:20260813.8041137 latest2026-08-13 8041137 2,273 BA view · diff
git:20260813.08a76f02026-08-13 08a76f0 2,329 BA view · diff
git:20260811.15b99962026-08-11 15b9996 2,359 BA view · diff
git:20260715.7aa01782026-07-15 7aa0178 1,714 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.

Source

GitHub

poorvith-mp/skills-gamedev · 4 stars · license MIT · pushed 2026-09-05 · branch main

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