game-ideation SKILL.md skillA

game-ideation from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add poorvith-mp/skills-gamedev/game-ideation@git:20260912.4cb57a5

Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
poorvith-mp/skills-gamedev
Path
skills/game-ideation/SKILL.md
Versions recorded
4
Latest version
git:20260912.4cb57a5, committed Sep 12, 2026
First version recorded
Sep 6, 2026
Size
5,901 bytes
Repository stars
5
License
MIT

Generate and pressure-test concepts: core loop, hook, fantasy, and the paper prototype that proves it. Use when brainstorming game concepts, core loops, or elevator pitches.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# game-ideation

## Core Philosophy
Game concepts are cheap; captivating gameplay loops are rare and difficult. A game idea is not a 200-page fantasy lore bible or a list of disjointed cool features. A real game concept is an operational hypothesis about player psychology, mechanical friction, and emotional agency. Great game ideation engineers an unforgettable Core Loop, clarifies the central fantasy fulfillment, articulates an undeniable hook, and tests core mechanics immediately using disposable tabletop or greybox prototypes.

---

## 4-Step Game Ideation & Prototyping Framework

### Step 1: The Core Gameplay Loop (The 30-Second Micro Loop)
1. **The Recursive Loop Anatomy**:
   - Every great game is built on a tight, repeatable 30-second loop:
     $$text{Action (Friction)}  o text{Feedback (Sensory Juice)}  o text{Reward (Dopamine)}  o text{Reinvestment / Mastery}$$
   - *Example (Hades)*: Dash-strike enemy (Action) $ o$ Screen shake + blood crunch sound (Feedback) $ o$ Darkness / Boon drop (Reward) $ o$ Upgrade passive abilities (Reinvestment).
2. **The Macro Loop**:
   - How does the 30-second micro-loop feed the 20-minute session loop and the 40-hour metagame progression?
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add poorvith-mp/skills-gamedev/game-ideation@sha256:3d68762383a61393

The line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_yrodc3vuz7vsdaqy.svg)](https://markdownregistry.com/a/art_yrodc3vuz7vsdaqy)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20260912.4cb57a5 latest2026-09-12 4cb57a5 5,901 BA view · diff
git:20260906.817015e2026-09-06 817015e 5,875 BA view · diff
git:20260906.13642d52026-09-06 13642d5 2,616 BA view · diff
git:20260906.88902ac2026-09-06 88902ac 2,531 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5901 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_yrodc3vuz7vsdaqy
GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/game-ideation
GET https://markdownregistry.com/api/v1/blob/3d68762383a61393eb7d559afc7f69d36fb74bc493d48d137ca3611efb03a935

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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