blender-animation SKILL.md skillA
blender-animation from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/blender-animation@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/blender-animation/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 5,878 bytes
- Repository stars
- 5
- License
- MIT
Rig, skin and animate characters and props, and export clean animation sets to an engine. Use when rigging skeletons, weight painting, or keyframing animations.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# blender-animation ## Core Philosophy Character and asset animation in Blender for real-time game engines is not about producing a single cinematic render. Game animation is modular, state-driven motion engineering. Animations must blend seamlessly in real time across locomotion states, maintain precise skeletal hierarchy conventions, adhere to bone transform constraints, and export clean, non-destructive FBX/glTF clips with root motion preservation and zero scale distortion. --- ## 4-Step Technical Blender Animation Pipeline ### Step 1: Rigging Architecture & Armature Hierarchy 1. **Skeletal Hierarchy Standards**: - Establish an immutable root bone located at world origin `(0, 0, 0)` named `root`. - Hierarchy: `root` -> `pelvis` -> `spine_01` -> `spine_02` -> `chest` -> `neck` -> `head`. - Limb Suffix Conventions: Strictly use `.L` and `.R` (e.g. `hand.L`, `foot.R`) to enable Blender's native X-Axis Mirroring and Pose Flipping tools. 2. **IK / FK Switching Systems**: - Arms and Legs: Build dual Inverse Kinematics (IK) and Forward Kinematics (FK) chains with a custom property slider for smooth blending. …
Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/blender-animation@sha256:b3affbe76ea1b99eThe line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ft3e6qby5purg6hc)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 5,878 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 5,852 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,603 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 2,513 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5878 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ft3e6qby5purg6hc GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/blender-animation GET https://markdownregistry.com/api/v1/blob/b3affbe76ea1b99ee5654dcf55173ac53ba060afa073716862c445c495c53998
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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