blender-modeling SKILL.md skillA
blender-modeling from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/blender-modeling@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/blender-modeling/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 5,575 bytes
- Repository stars
- 5
- License
- MIT
Model, retopologise, UV unwrap and bake game-ready assets with correct scale, pivots and polycount. Use when creating 3D hard-surface meshes, low-poly props, or UV layouts.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# blender-modeling
## Core Philosophy
3D modeling for real-time video games is not creating unconstrained digital sculptures. A high-poly model with 4,000,000 polygons and 12 un-optimized material slots will crash a game engine. Real-time 3D art is the rigorous craft of geometric efficiency: sculpting high-fidelity details, retopologizing into clean low-poly game meshes, baking high-to-low normal maps with zero shading artifacts, establishing consistent texel density, and enforcing strict transform hygiene.
---
## 4-Step Game-Ready 3D Modeling Pipeline
### Step 1: High-Poly to Low-Poly Modeling & Retopology
1. **High-Poly Sculpting / Hard-Surface**:
- Model complete micro-details: bevels, screws, seams, welded joints, cloth folds.
2. **Low-Poly Retopology Discipline**:
- Silhouette is King: Allocate polygon budget to the **outer silhouette** where curved edges meet the sky/background. Flat surfaces require minimal geometry.
- Clean Edge Loops: Quad-dominant topology along deformation joints; triangulate flat surfaces before export to prevent engine-specific triangulation warping.
- Polycount Budgets:
- Hero Character: 30k–60k triangles.
…Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/blender-modeling@sha256:f32b7aa4e155cc41The line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_tsmans3uq62vy2zb)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 5,575 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 5,549 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,623 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 2,531 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5575 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_tsmans3uq62vy2zb GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/blender-modeling GET https://markdownregistry.com/api/v1/blob/f32b7aa4e155cc41bff6d4f0da3cfb70b56ae0831fec6b3dda617f6dcdbbc0df
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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