game-build-pipeline SKILL.md skillA
game-build-pipeline from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/game-build-pipeline@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/game-build-pipeline/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 5,603 bytes
- Repository stars
- 5
- License
- MIT
Automate platform builds, asset cooking, console certification prep, and Steam or itch.io depot publishing. Use when automating game builds, cooking, packaging, or Steam uploads.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# game-build-pipeline
## Core Philosophy
Manually building a game—clicking "Build" in the Unity or Unreal editor, waiting 45 minutes on a workstation, manually zipping files, and uploading them through a web browser to Steam—is an amateur operational hazard. A game build pipeline is an automated, continuous software deployment factory. High-performance game studios automate multi-platform cross-compilation, asset cooking, console certification checks, automated smoke testing, and direct SteamPipe/itch.io depot deployment via headless CI/CD.
---
## 4-Step Automated Game Build & Deployment Pipeline
### Step 1: Headless Engine Compilation & Asset Cooking
1. **Headless Engine Invocation**:
- Execute builds from command-line without GUI overhead:
- *Unity*:
```bash
Unity.exe -batchmode -nographics -quit -projectPath ./ -executeMethod BuildScript.PerformWindowsBuild -logFile build.log
```
- *Unreal Engine*:
```bash
RunUAT.bat BuildCookRun -project=Game.uproject -noP4 -platform=Win64 -clientconfig=Shipping -cook -build -stage -pak -archive
```
2. **Asset Cooking Optimization**:
…Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/game-build-pipeline@sha256:746fbcdc7a23c23aThe line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qifbdpn2apzmusa2)
5 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 5,603 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 5,577 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,645 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 2,553 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5603 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_qifbdpn2apzmusa2 GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/game-build-pipeline GET https://markdownregistry.com/api/v1/blob/746fbcdc7a23c23af533b27a985359ff59b58bea3bba0a6a2bc0a439e2e5434e
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.