Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# AGENTS.md — dcc-mcp-unreal
> Unreal Engine adapter for the DCC Model Context Protocol — an MCP server that
> runs inside Unreal (embedded Python) or beside it (native standalone sidecar).
> Navigation map for AI agents, not a reference manual. Follow the links; do not
> read everything up front.
## Build & test
```bash
vx just doctor # print the UE / toolchain paths packaging will use
vx just test # run the pytest suite
vx just check # everything CI gates on: lint + test + validate-skills
```
The task runner is the capitalised `Justfile`; list every recipe with
`vx just`. Verified recipes: `lint` (`lint_skills.py` + `ruff check .`),
`validate-skills`, `uplugin` (distributable `.uplugin` zip), `uplugin-source`,
`uplugin-python-only`, `download-core-wheel`,
`install-engine` / `install-project <project>`, `ue-smoke`,
`ue-smoke-python`, `ue-niagara-smoke`, `ue-niagara-commandlet`.
Packaging is driven by environment variables, not by editing the `Justfile`:
| Variable | Default | Role |
|---|---|---|
| `UE_VERSION` | `5.7` | Selects `UE_ROOT` when that is unset |
| `UE_ROOT` | `C:\Program Files\Epic Games\UE_<UE_VERSION>` | Engine to package against |
…
The line at the top of this page pins the label git:20260928.3c869f7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_qhj6e6nurhv2wifl
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/AGENTS.md
GET https://markdownregistry.com/api/v1/blob/001c5dd04047da5e104516bb67505ebaff79beaef7a31c6d26db6cf8aafceb73
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
dcc-mcp/dcc-mcp-unreal · src/dcc_mcp_unreal/skills/unreal-automation/SKILL.md · Domain skill - Unreal Engine native Automation Test and MCP health validation. Use to inspect typed plugin readiness…
dcc-mcp/dcc-mcp-unreal · src/dcc_mcp_unreal/skills/unreal-automotive-rain-film/SKILL.md · Build, audit, and render a UE 5.8 rain-soaked Audi A5 promotional film from Epic's Automotive Configurator sample. Use…
dcc-mcp/dcc-mcp-unreal · src/dcc_mcp_unreal/skills/unreal-chaos/SKILL.md · Domain skill - convert pre-fractured Static Meshes into clustered Chaos Geometry Collections and place them as dynamic…
dcc-mcp/dcc-mcp-unreal · src/dcc_mcp_unreal/skills/unreal-cinematics/SKILL.md · Domain skill — Sequencer shot and keyframe orchestration, camera cut tracks, and Movie Render Queue job setup. Use when…
dcc-mcp/dcc-mcp-unreal · src/dcc_mcp_unreal/skills/unreal-fab-assets/SKILL.md · Acquire free Fab marketplace content through Unreal Engine's official Fab integration, then verify the imported Content…
dcc-mcp/dcc-mcp-unreal · src/dcc_mcp_unreal/skills/unreal-geospatial-pcg-table/SKILL.md · Domain skill - import attributed GeoJSON city data into Unreal Engine PCG Data Tables with georeferenced roads…