unreal-geometry-script SKILL.md skillA

unreal-geometry-script from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-geometry-script@git:20260930.cf25363

Pins git:20260930.cf25363 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-geometry-script/SKILL.md
Versions recorded
1
Latest version
git:20260930.cf25363, committed Sep 30, 2026
Size
2,098 bytes
Repository stars
10
License
none declared

Domain skill - read and write per-vertex skin weights on existing Unreal DynamicMesh objects through the native Geometry Script API.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Dynamic Mesh Skin Weights

Use `get_vertex_bone_weights` and `set_vertex_bone_weights` with the exact
`get_path_name()` of an existing `unreal.DynamicMesh`. The mesh must already
exist in this editor session. Both tools run on the editor thread.

The default profile is the native SDK default. A named profile must be a
nonempty name with no whitespace and must not be the reserved name `None`.
Reads fail if the vertex or profile is missing. Writes create a missing
profile without resetting other profiles. Input weights must be finite,
nonnegative, normalized, use unique bone indices in the native uint16 range,
and contain at most 12 influences.

Results report the host readback instead of validating it: `bone_weights`
holds the host values with zero-weight native padding slots omitted, plus
`influence_count`, `weight_sum`, `normalized`, and `sum_abs_tol` diagnostics.
Native 16 bit quantization can leave a valid readback slightly off 1, so
`normalized` uses `1e-4` while input weights are still held to `1e-6`.

A write reports `success` once the SDK accepted the vertex. Its `verified`
flag and `readback_error` describe the readback only: a write that landed is
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-geometry-script@sha256:8d9561383ad8c07d

The line at the top of this page pins the label git:20260930.cf25363, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_nz7krfxggomnjnuu.svg)](https://markdownregistry.com/a/art_nz7krfxggomnjnuu)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Sep 30, 2026.

versioncommittedcommitsizeaudit
git:20260930.cf25363 latest2026-09-30 cf25363 2,098 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2098 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_nz7krfxggomnjnuu
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-geometry-script
GET https://markdownregistry.com/api/v1/blob/8d9561383ad8c07d6ec969c9d069146a1f278c4daf58ecc994b87d0831d14418

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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