unreal-actors SKILL.md skillA
unreal-actors from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add dcc-mcp/dcc-mcp-unreal/unreal-actors@git:20260826.f7da9e1Pins git:20260826.f7da9e1 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- dcc-mcp/dcc-mcp-unreal
- Path
src/dcc_mcp_unreal/skills/unreal-actors/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260826.f7da9e1, committed Aug 26, 2026
- First version recorded
- Jul 22, 2026
- Size
- 2,880 bytes
- Repository stars
- 10
- License
- none declared
Domain skill - Unreal Engine actor management: list, spawn, transform, and delete level actors. Use when inspecting or editing actors in the current Unreal Editor level. Not for Content Browser asset import/export - use unreal-assets for that.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unreal Actors
Tools for actor-level operations in the active Unreal Editor level.
## Scripts
- `list_actors` - List all actors in the current level.
- `spawn_actor` - Spawn an actor of a given class at a world position.
- `delete_actor` - Delete an actor from the level by name.
- `get_actor_transform` - Get the world-space location, rotation, and scale of an actor.
- `set_actor_transform` - Set the world-space location, rotation, and/or scale of an actor.
Actor lookup targets the active PIE game world while play is running and
falls back to the editor level otherwise. `list_actors`, transform tools, and
project-owned playtest skills therefore use the same exact actor names.
- `configure_sky_light` - Assign an imported HDR TextureCube to a level Sky Light.
- `configure_light` - Set allowlisted intensity, color, temperature, and softness controls on a light.
- `configure_camera_exposure` - Disable eye adaptation and lock a camera to a fixed manual exposure.
## Usage Examples
### List all Static Mesh actors
```python
# MCP tool call: unreal_actors__list_actors
# params: {"actor_class_filter": "StaticMeshActor"}
```
### Spawn a cube at the origin
```python
…Read the whole file at its exact version.
How to install
mdr add dcc-mcp/dcc-mcp-unreal/unreal-actors@sha256:f8e98c14b2a54ab0The line at the top of this page pins the label git:20260826.f7da9e1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_2xoktz444fxt3j5h)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Jul 22, 2026 and Aug 26, 2026, about one every 12 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260826.f7da9e1 latest | 2026-08-26 | f7da9e1 | 2,880 B | A | view · diff |
| git:20260730.af85d27 | 2026-07-30 | af85d27 | 2,656 B | A | view · diff |
| git:20260722.1f6057c | 2026-07-22 | 1f6057c | 1,956 B | A | view · diff |
| git:20260722.a84252b | 2026-07-22 | a84252b | 1,955 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2880 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_2xoktz444fxt3j5h GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-actors GET https://markdownregistry.com/api/v1/blob/f8e98c14b2a54ab0a139736c1c10f15bf09a77c935c076ac856365ef7f699b70
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.