unreal-cinematics SKILL.md skillA

unreal-cinematics from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-cinematics@git:20260824.a5d9c6a

Pins git:20260824.a5d9c6a in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-cinematics/SKILL.md
Versions recorded
4
Latest version
git:20260824.a5d9c6a, committed Aug 24, 2026
First version recorded
Jul 26, 2026
Size
2,971 bytes
Repository stars
10
License
none declared

Domain skill — Sequencer shot and keyframe orchestration, camera cut tracks, and Movie Render Queue job setup. Use when creating or editing Level Sequences, authoring camera animation, or preparing an MRQ job in Unreal Engine 5. Not for Blueprint scripting (unreal-blueprints) or runtime playback (unreal-runtime).

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# unreal-cinematics (Authoring stage)

Create and edit Level Sequences, add camera cuts and actor bindings,
author transform keyframes, control playback range, and prepare cinematic jobs
for the Movie Render Queue. Starting a render and verifying output are outside
this skill's current contract.

Movie Render Queue tools require the `MovieRenderPipeline` plugin and fail
closed before queue, asset, console-command, or executor mutation when it is
not enabled. Use `unreal_automation__preflight_plugins` with
`capability=movie_render_queue` for a read-only readiness check.

## Workflow

1. Call `create_level_sequence` to create a new sequence asset.
2. Use `add_actor_to_sequence` to bind actors as sequence tracks.
3. Author keyframes with `add_transform_keyframe`.
4. Add camera cuts via `add_camera_cut_track` for shot switching.
5. Set playback ranges with `set_playback_range`.
6. Inspect sequence state with `get_sequence_info`.
7. Add an MRQ job with `queue_sequence_render`, start it with `start_queued_render`, poll `get_render_status`, and use `cancel_queued_render` when the output is rejected.

When UE 5.8+ official MCP is available, the `unreal-official-mcp` skill
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-cinematics@sha256:375c797bb964b893

The line at the top of this page pins the label git:20260824.a5d9c6a, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_odpxovma6qzyvvki.svg)](https://markdownregistry.com/a/art_odpxovma6qzyvvki)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Jul 26, 2026 and Aug 24, 2026, about one every 10 days.

versioncommittedcommitsizeaudit
git:20260824.a5d9c6a latest2026-08-24 a5d9c6a 2,971 BA view · diff
git:20260730.af85d272026-07-30 af85d27 2,692 BA view · diff
git:20260730.4918cf52026-07-30 4918cf5 2,552 BA view · diff
git:20260726.1d819822026-07-26 1d81982 2,399 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2971 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_odpxovma6qzyvvki
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-cinematics
GET https://markdownregistry.com/api/v1/blob/375c797bb964b893d01f571075ca19cdfc6dcf377f439e2091afb8a1bfd7f5aa

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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