unreal-assets SKILL.md skillA

unreal-assets from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-assets@git:20261030.0172d86

Pins git:20261030.0172d86 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-assets/SKILL.md
Versions recorded
5
Latest version
git:20261030.0172d86, committed Oct 30, 2026
First version recorded
Aug 13, 2026
Size
4,150 bytes
Repository stars
10
License
none declared

Domain skill - Unreal Engine Content Browser asset management: list, import, export, inspect, and delete assets. Use for package and asset operations in the Unreal Editor. Not for actor placement or transforms - use unreal-actors for that.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal Assets

## Detailed import verification

`import_asset` refuses a destination containing pre-existing unsaved assets.
After the synchronous import, it explicitly saves returned objects and assets
newly created or dirtied by that import inside the destination, including
materials and textures omitted from `AssetImportTask.imported_object_paths`.
The `persistence` receipt lists successful saves and failures. A partial save
returns an error while leaving imported assets available for inspection; it is
not rolled back. Saving is not a fresh-session reload verification.

Call `get_asset_info` with an exact object path, `include_dependencies: true`
and `include_details: true` after import. Details report each observation as
`observed` (including a real zero/empty value) or `unavailable` with a reason.
Static meshes include per-LOD render vertices/triangles/sections, section-to-slot
mapping, screen sizes, local bounds in centimeters, collision counts, material
slots, parent materials, global parameters and package dirty state. Material
property readbacks and instance overrides are raw evidence, not a synthesized
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-assets@sha256:183b59506ad56944

The line at the top of this page pins the label git:20261030.0172d86, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_vbrz2lrdwc6kchty.svg)](https://markdownregistry.com/a/art_vbrz2lrdwc6kchty)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Aug 13, 2026 and Oct 30, 2026, about one every 20 days.

versioncommittedcommitsizeaudit
git:20261030.0172d86 latest2026-10-30 0172d86 4,150 BA view · diff
git:20260909.a425ee92026-09-09 a425ee9 2,770 BA view · diff
git:20260907.87b34232026-09-07 87b3423 2,238 BA view · diff
git:20260824.a5d9c6a2026-08-24 a5d9c6a 1,247 BA view · diff
git:20260813.63fa7e82026-08-13 63fa7e8 951 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4150 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_vbrz2lrdwc6kchty
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-assets
GET https://markdownregistry.com/api/v1/blob/183b59506ad5694473cfecb5fa7733b701bb98a275f518b51508a6341b053a77

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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