unreal-assets SKILL.md skillA
unreal-assets from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add dcc-mcp/dcc-mcp-unreal/unreal-assets@git:20261030.0172d86Pins git:20261030.0172d86 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- dcc-mcp/dcc-mcp-unreal
- Path
src/dcc_mcp_unreal/skills/unreal-assets/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261030.0172d86, committed Oct 30, 2026
- First version recorded
- Aug 13, 2026
- Size
- 4,150 bytes
- Repository stars
- 10
- License
- none declared
Domain skill - Unreal Engine Content Browser asset management: list, import, export, inspect, and delete assets. Use for package and asset operations in the Unreal Editor. Not for actor placement or transforms - use unreal-actors for that.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unreal Assets ## Detailed import verification `import_asset` refuses a destination containing pre-existing unsaved assets. After the synchronous import, it explicitly saves returned objects and assets newly created or dirtied by that import inside the destination, including materials and textures omitted from `AssetImportTask.imported_object_paths`. The `persistence` receipt lists successful saves and failures. A partial save returns an error while leaving imported assets available for inspection; it is not rolled back. Saving is not a fresh-session reload verification. Call `get_asset_info` with an exact object path, `include_dependencies: true` and `include_details: true` after import. Details report each observation as `observed` (including a real zero/empty value) or `unavailable` with a reason. Static meshes include per-LOD render vertices/triangles/sections, section-to-slot mapping, screen sizes, local bounds in centimeters, collision counts, material slots, parent materials, global parameters and package dirty state. Material property readbacks and instance overrides are raw evidence, not a synthesized …
Read the whole file at its exact version.
How to install
mdr add dcc-mcp/dcc-mcp-unreal/unreal-assets@sha256:183b59506ad56944The line at the top of this page pins the label git:20261030.0172d86, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_vbrz2lrdwc6kchty)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Aug 13, 2026 and Oct 30, 2026, about one every 20 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261030.0172d86 latest | 2026-10-30 | 0172d86 | 4,150 B | A | view · diff |
| git:20260909.a425ee9 | 2026-09-09 | a425ee9 | 2,770 B | A | view · diff |
| git:20260907.87b3423 | 2026-09-07 | 87b3423 | 2,238 B | A | view · diff |
| git:20260824.a5d9c6a | 2026-08-24 | a5d9c6a | 1,247 B | A | view · diff |
| git:20260813.63fa7e8 | 2026-08-13 | 63fa7e8 | 951 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4150 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_vbrz2lrdwc6kchty GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-assets GET https://markdownregistry.com/api/v1/blob/183b59506ad5694473cfecb5fa7733b701bb98a275f518b51508a6341b053a77
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.