unreal-fab-assets SKILL.md skillA
unreal-fab-assets from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add dcc-mcp/dcc-mcp-unreal/unreal-fab-assets@git:20260728.1e3eed6Pins git:20260728.1e3eed6 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- dcc-mcp/dcc-mcp-unreal
- Path
src/dcc_mcp_unreal/skills/unreal-fab-assets/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260728.1e3eed6, committed Jul 28, 2026
- First version recorded
- Jul 19, 2026
- Size
- 3,336 bytes
- Repository stars
- 10
- License
- none declared
Acquire free Fab marketplace content through Unreal Engine's official Fab integration, then verify the imported Content Browser assets. Use when the user asks to find, download, add, or import Fab or Unreal Marketplace assets. Not for arbitrary file imports - use unreal-assets instead.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unreal Fab Assets Use the official Fab window in Unreal Engine for acquisition. UE-format Fab content must be added to a project through the Fab integration or Epic Games Launcher; do not scrape listing downloads or reproduce Fab's authenticated client. ## Workflow 1. Inventory the live Unreal instance and load `ui-control` plus `unreal-assets`. 2. Call `inspect_fab_session`. It reports only a boolean authentication state; access and refresh tokens never leave the Unreal process. Opening an approved listing triggers Fab's persistent Epic login. If it still requires login, call `request_fab_login`, let the user complete Epic's account portal, then inspect again. Never request credentials from the user. 3. Turn the user's art direction into an explicit visual gate before search: required and rejected silhouette, material, palette, era, and animation traits. Filter to **Free**, Unreal Engine format, and a version compatible with the running engine. Reject a technically compatible listing when it fails the visual gate; do not use low-poly or stylized stand-ins for a realistic brief. 4. Before acquisition, report the listing title, publisher, source URL, …
Read the whole file at its exact version.
How to install
mdr add dcc-mcp/dcc-mcp-unreal/unreal-fab-assets@sha256:254cc9e1a54c5da5The line at the top of this page pins the label git:20260728.1e3eed6, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_z7wcx72b62a6jjdg)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Jul 19, 2026 and Jul 28, 2026, about one every 3 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260728.1e3eed6 latest | 2026-07-28 | 1e3eed6 | 3,336 B | A | view · diff |
| git:20260722.1f6057c | 2026-07-22 | 1f6057c | 3,321 B | A | view · diff |
| git:20260722.a84252b | 2026-07-22 | a84252b | 3,320 B | A | view · diff |
| git:20260719.68a3201 | 2026-07-19 | 68a3201 | 2,929 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3336 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_z7wcx72b62a6jjdg GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-fab-assets GET https://markdownregistry.com/api/v1/blob/254cc9e1a54c5da5bdba9c0bd65d43977335195aef3dabb4fc175da1f0f772b6
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.