unreal-fab-assets SKILL.md skillA

unreal-fab-assets from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-fab-assets@git:20260728.1e3eed6

Pins git:20260728.1e3eed6 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-fab-assets/SKILL.md
Versions recorded
4
Latest version
git:20260728.1e3eed6, committed Jul 28, 2026
First version recorded
Jul 19, 2026
Size
3,336 bytes
Repository stars
10
License
none declared

Acquire free Fab marketplace content through Unreal Engine's official Fab integration, then verify the imported Content Browser assets. Use when the user asks to find, download, add, or import Fab or Unreal Marketplace assets. Not for arbitrary file imports - use unreal-assets instead.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal Fab Assets

Use the official Fab window in Unreal Engine for acquisition. UE-format Fab
content must be added to a project through the Fab integration or Epic Games
Launcher; do not scrape listing downloads or reproduce Fab's authenticated
client.

## Workflow

1. Inventory the live Unreal instance and load `ui-control` plus `unreal-assets`.
2. Call `inspect_fab_session`. It reports only a boolean authentication state;
   access and refresh tokens never leave the Unreal process. Opening an
   approved listing triggers Fab's persistent Epic login. If it still requires
   login, call `request_fab_login`, let the user complete Epic's account portal,
   then inspect again. Never request credentials from the user.
3. Turn the user's art direction into an explicit visual gate before search:
   required and rejected silhouette, material, palette, era, and animation
   traits. Filter to **Free**, Unreal Engine format, and a version compatible
   with the running engine. Reject a technically compatible listing when it
   fails the visual gate; do not use low-poly or stylized stand-ins for a
   realistic brief.
4. Before acquisition, report the listing title, publisher, source URL,
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-fab-assets@sha256:254cc9e1a54c5da5

The line at the top of this page pins the label git:20260728.1e3eed6, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_z7wcx72b62a6jjdg.svg)](https://markdownregistry.com/a/art_z7wcx72b62a6jjdg)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Jul 19, 2026 and Jul 28, 2026, about one every 3 days.

versioncommittedcommitsizeaudit
git:20260728.1e3eed6 latest2026-07-28 1e3eed6 3,336 BA view · diff
git:20260722.1f6057c2026-07-22 1f6057c 3,321 BA view · diff
git:20260722.a84252b2026-07-22 a84252b 3,320 BA view · diff
git:20260719.68a32012026-07-19 68a3201 2,929 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3336 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_z7wcx72b62a6jjdg
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-fab-assets
GET https://markdownregistry.com/api/v1/blob/254cc9e1a54c5da5bdba9c0bd65d43977335195aef3dabb4fc175da1f0f772b6

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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