This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.
help from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Studio Help — What Do I Do Next?
This skill is read-only — it reports findings but writes no files.
This skill figures out exactly where you are in the game development pipeline and
tells you what comes next. It is **lightweight** — not a full audit. For a full
gap analysis, use `/project-stage-detect`.
---
## Step 1: Read the Catalog
Read `docs/framework/workflow-catalog.yaml`. This is the authoritative list of all
phases, their steps (in order), whether each step is required or optional, and
the artifact globs that indicate completion.
---
## Step 1b: Find Skills Not in the Catalog
After reading the catalog, Glob `.agents/skills/*/SKILL.md` to get the full list
of installed skills. For each file, extract the `name:` field from its frontmatter.
Compare against the `command:` values in the catalog. Any skill whose name does
not appear as a catalog command is an **uncataloged skill** — still usable but not
part of the phase-gated workflow.
Collect these for the output in Step 7 — show them as a footer block:
```
### Also installed (not in workflow)
- `/skill-name` — [description from SKILL.md frontmatter]
- `/skill-name` — [description]
```
…
The line at the top of this page pins the label git:20260622.4f4d944, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_xcpq56zp7rd3sb6h
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/help
GET https://markdownregistry.com/api/v1/blob/45cff8ba23066a7258d4fd9e56c65b80d18d1018f69ad48050acbe69f8b0fe16
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
striderza/opencodegamestudios · .agents/modules/architecture/skills/architecture-review/SKILL.md · Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix…
striderza/opencodegamestudios · .agents/modules/architecture/skills/create-control-manifest/SKILL.md · After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you…
striderza/opencodegamestudios · .agents/modules/architecture/skills/propagate-design-change/SKILL.md · When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now…
striderza/opencodegamestudios · .agents/modules/art/skills/art-bible/SKILL.md · Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset…
striderza/opencodegamestudios · .agents/modules/art/skills/art-generate/SKILL.md · Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-audit/SKILL.md · Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-spec/SKILL.md · Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles…
striderza/opencodegamestudios · .agents/modules/core/skills/architecture-decision/SKILL.md · Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives…
striderza/opencodegamestudios · .agents/modules/core/skills/concept-brainstorm/SKILL.md · Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation…
striderza/opencodegamestudios · .agents/modules/core/skills/create-architecture/SKILL.md · Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems…
striderza/opencodegamestudios · .agents/modules/core/skills/gate-check/SKILL.md · Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers…
indranilbanerjee/digital-marketing-pro · skills/help/SKILL.md · Show help with live plugin counts: getting started, which skill fits a goal, fixes. "what can this plugin do"
bitwize-music-studio/claude-ai-music-skills · skills/help/SKILL.md · Shows available skills, common workflows, and quick reference for the plugin. Use when the user asks for help, what…
oliver-kriska/claude-elixir-phoenix · plugins/elixir-phoenix/skills/help/SKILL.md · Use when the user asks which /phx: command fits a task (review, plan, debug, test) or how two commands differ. Checks…
yonatangross/orchestkit · src/skills/help/SKILL.md · OrchestKit help directory with categorized skill listings. Use when discovering skills for a task, finding the right…
yonatangross/orchestkit · plugins/ork/skills/help/SKILL.md · OrchestKit help directory with categorized skill listings. Use when discovering skills for a task, finding the right…
striderza/opencodegamestudios · .agents/modules/core/skills/help/SKILL.md · Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next…
striderza/opencodegamestudios · .agents/skills/help/SKILL.md · Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next…
crisandrews/clawcode · skills/help/SKILL.md · List available commands the user can invoke. Works from CLI or messaging channels. Triggers on /help, /commands…