overwatch-fire SKILL.md skillA

overwatch-fire from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/overwatch-fire@git:20260913.93ef21e

Pins git:20260913.93ef21e in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/overwatch-fire/SKILL.md
Versions recorded
2
Latest version
git:20260913.93ef21e, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
1,767 bytes
Repository stars
12
License
MIT

Use when an actor reserves a lane, cone or authored reaction region and needs deterministic trigger eligibility, stable overwatch-session/event identity, resource consumption and one authoritative ranged action when a valid target event occurs.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Overwatch fire

Ask: `cone-hold | suppress-lane | none`.

## Ownership

`overwatch-fire` owns reaction readiness and trigger selection. `target-priority`/team/filter systems supply target eligibility, `projectile-hitscan` resolves the resulting shot, and `stealth-info` may present authorized threat information.

## Contract

Publish:
- stable `overwatch_session_id`
- reaction-region ID/revision
- eligible target/filter policy
- trigger event/request ID
- authored priority/tie-break when multiple targets qualify
- resource/cooldown/action owner state
- resulting shot/action request ID

Do not assume the first render callback inside a cone is the winner. Entry, visibility, movement, attack, or another project event may trigger overwatch according to authored policy.

## Runtime rules

1. One trigger event consumes readiness at most once.
2. Multiple eligible targets resolve deterministically from project priority/tie-break data.
3. Occlusion and team/friendly rules come from authoritative filtering/perception data; threat visualization is not target truth.
4. Interrupt/cancel/death/state-change invalidates stale trigger events before firing.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/overwatch-fire@sha256:922b6cb1a88b0d87

The line at the top of this page pins the label git:20260913.93ef21e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_y7i3uali42do2k5j.svg)](https://markdownregistry.com/a/art_y7i3uali42do2k5j)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.93ef21e latest2026-09-13 93ef21e 1,767 BA view · diff
git:20260912.a92e2922026-09-12 a92e292 601 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1767 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_y7i3uali42do2k5j
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/overwatch-fire
GET https://markdownregistry.com/api/v1/blob/922b6cb1a88b0d8715ff1259ab331a254cece841c9ecff29d5f0b1d5fd71d001

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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