Home / godot-fun / godot-agent · .agents/skills/image-region-remove-key-color-app/SKILL.md · GitHub

image-region-remove-key-color-app skillB

image-region-remove-key-color-app is agent-read markdown (skill) from godot-fun/godot-agent: Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. Use when enclosed white islands remain after border/both keying, for localized white-background cutout, paint-to-erase chroma patches, or selective color-key cleanup before Godot sprite import..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Image Region Remove Key Color App

Paint a **region mask** in a local Gradio UI, then remove **key-color pixels only inside that region** (global keying scoped to the brush). Preserves white/light subject pixels outside the paint strokes.

Use after [image-remove-white-background](../image-remove-white-background/SKILL.md) when edge flood fill leaves enclosed white islands (e.g. gaps inside a silhouette).

## Rules

When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

- Run `app.py` through the **`image-region-remove-key-color-app` manifest entry** (`.dependency/image-region-remove-key-color-app/.venv/`). Never use host `python`, `py`, `python3`, or any interpreter outside `.dependency/`.
- Do not hand-write a one-off Gradio app — use the bundled script at `.ai/image-region-remove-key-color-app/app.py`.
- `populated: false` is not a reason to skip. Install first, set `populated: true`, retry the same command.
- This skill is **interactive**: launch the UI, give the user the local URL, wait for them to paint / Apply / Download.

## Setup (first run)
…

Read the whole file at its exact version.

How to install

Latest version
mdr add godot-fun/godot-agent/image-region-remove-key-color-app@git:20260918.a3d4acf
Exact content
mdr add godot-fun/godot-agent/image-region-remove-key-color-app@sha256:00eaa6a22691000e

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

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Versions

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Audit of the latest version

B  16 of 17 checks passed. Deterministic, no model, same answer every run.
  • fail: No link to a raw IP address (matched: http://127.0.0.1:7860)
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5797 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No script tag

Source

GitHub

godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_yfigolqjhlyevuoc
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/image-region-remove-key-color-app
GET https://markdownregistry.com/api/v1/blob/00eaa6a22691000ee899106752866906b374f2c84f70e6826394e5ed3a2fb1ab

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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