dayz-environment-hazards SKILL.md skillA
dayz-environment-hazards from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-environment-hazards@git:20261001.e42d2f4Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-environment-hazards/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261001.e42d2f4, committed Oct 1, 2026
- First version recorded
- Sep 24, 2026
- Size
- 12,586 bytes
- Repository stars
- 17
- License
- MIT
Use when: sandstorm, sandstormFrequency, ScriptedSandstormController, shelter fade, ThermalBias, heat stroke, HeatStroke, IsInShadow, oil pit, OilPitArea, silicosis, irritated eyes, DEF_DUST_PARTICLE, AGT_AIRBOURNE_SOLID, Nasdara, Badlands, WashHead, solar exposure, environmental hazard. Not particle .ptc/.emat authoring: dayz-particles. Not worn-model clothing: dayz-clothing. Not character import: dayz-characters. Not player stream layout: dayz-persistence. Not AI noise multipliers…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ Environment Hazards (1.30 Exp) DayZ 1.30 Experimental (build 1.30.164014) adds native environmental hazards: hybrid engine+script sandstorm (`Weather.GetSandstorm()`, `exp\scripts\scripts\3_Game\Weather.c:210` and `exp\scripts\scripts\3_Game\Sandstorm.c:6-135`), exposure with shelter fade in `ScriptedSandstormController`, heatstroke via `ThermalBiasHandler` accumulator (high heat no longer kills from `HeatComfortMdfr`), eye irritation and silicosis via `AGT_AIRBOURNE_SOLID`, `OilPitArea` oil pits, dust via `SurfaceInfo`, and sunstroke with `IsInShadow`. The Nasdara world (DLC Badlands, `appId = 3816030`) brings sand weather and solar tables, but the PBO in this build is a 6-file stub. All evidence is `source_verified` against extracted text. No behavior is declared `runtime_verified`. ## Family selector | Case | Skill / reference | Files | |---|---|---| | Activate or balance sandstorm in custom world | **This skill** | [references/sandstorm-shelter.md](references/sandstorm-shelter.md) | | Heatstroke, shadow, WashHead, motorbike/boat in wind | **This skill** | [references/thermal-heatstroke.md](references/thermal-heatstroke.md) | …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-environment-hazards@sha256:c09f286685d4d1f4The line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_2bd5guinoivblmit)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 24, 2026 and Oct 1, 2026, about one every 7 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261001.e42d2f4 latest | 2026-10-01 | e42d2f4 | 12,586 B | A | view · diff |
| git:20260924.fa4f23e | 2026-09-24 | fa4f23e | 12,923 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (12586 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_2bd5guinoivblmit GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-environment-hazards GET https://markdownregistry.com/api/v1/blob/c09f286685d4d1f47bb373fa311f9f9474f33ce343a301fc3555a467f84f39a7
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.