blender-assembly SKILL.md skillA

blender-assembly from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/blender-assembly@git:20261001.a2a8f58

Pins git:20261001.a2a8f58 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/blender-assembly/SKILL.md
Versions recorded
3
Latest version
git:20261001.a2a8f58, committed Oct 1, 2026
First version recorded
Aug 24, 2026
Size
26,665 bytes
Repository stars
17
License
MIT

Use this skill whenever building, assembling, or creating any 3D model in Blender via MCP tools (mcp__blender__execute_blender_code). Covers all object types: furniture, vehicles, architecture, props, mechanical parts, scenes. Trigger any time Blender Python code will create geometry with primitives, bmesh, curves, modifiers, or booleans. It prevents the most common geometry bugs (exploded models, silent scale errors, broken boolean meshes) AND enforces a detail pass so models don't ship as…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Blender Assembly Skill

This skill prevents geometry errors when building 3D models in Blender via MCP, and enforces a detail pass so models come out looking like objects, not boxes. The recurring failure modes it addresses:

1. **Cube size math** — `primitive_cube_add(size=1)` creates vertices at ±0.5, so `scale=0.4` gives half-extent 0.2, not 0.4. This silently halves every dimension, misplacing all connected parts.
2. **Euler rotation on cylinders** — rotating a cylinder to point in a direction using Euler angles frequently points it along the wrong axis due to XYZ rotation order.
3. **Invisible gaps** — parts placed "near" each other with no geometric overlap look exploded when rendered. Even a 5mm gap is visible at model scale.
4. **Bare-box output** — nothing in the workflow asked for detail, so none was built. Phase 1.5 and Rules 6–11 fix this.
5. **Broken meshes** — booleans and joins leave non-manifold edges, duplicate verts, and degenerate faces that bounding-box checks never see. The integrity gate (Phase 3) fixes this.

## Helper library
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/blender-assembly@sha256:db53fea5b64128a2

The line at the top of this page pins the label git:20261001.a2a8f58, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_mmjciocrmlnuqsml.svg)](https://markdownregistry.com/a/art_mmjciocrmlnuqsml)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Aug 24, 2026 and Oct 1, 2026, about one every 19 days.

versioncommittedcommitsizeaudit
git:20261001.a2a8f58 latest2026-10-01 a2a8f58 26,665 BA view · diff
git:20261001.e42d2f42026-10-01 e42d2f4 25,797 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 25,897 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (26665 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_mmjciocrmlnuqsml
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/blender-assembly
GET https://markdownregistry.com/api/v1/blob/db53fea5b64128a216a80318c9253c37534c9a02c07e8a269a8dc0dc754cc993

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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