ardy-motion-generation SKILL.md skillA

ardy-motion-generation from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/ardy-motion-generation@git:20261001.e42d2f4

Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/ardy-motion-generation/SKILL.md
Versions recorded
2
Latest version
git:20261001.e42d2f4, committed Oct 1, 2026
First version recorded
Aug 24, 2026
Size
8,471 bytes
Repository stars
17
License
MIT

Instalar y operar NVIDIA ARDY — modelo open-source de motion generation en tiempo real (autoregressive diffusion, control por texto/waypoints/teclado) — local en WSL2 sobre la RTX 3090, con el objetivo de generar locomoción de cuerpo completo (correr, saltar, vaultear, scene traversal) para el survivor de DayZ. Usar cuando el usuario pida "instala ARDY", "prueba ARDY", "genera animación con ARDY", "motion generation en tiempo real", "locomoción del survivor con AI…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# ARDY — real-time motion generation (NVIDIA)

## What ARDY does NOT solve (read before investing time)

The goal of this skill is **survivor full-body locomotion** (running, jumping,
vaulting, scene traversal), NOT weapon animation. The actual weapon grip bottleneck in DayZ
is **geometric parity** between the weapon model and the reference `.anm` on
`Weapon_Root`/`RightHand_Dummy` (verified in-game, A6_SR2M project, 2026-06-17/23) — ARDY
operates on a full-body skeleton (~27 "core" bones) with hand control as
end-effector position, without any concept of held object geometry, individual
fingers, or the DayZ ASI/IK system. Bringing ARDY to a weapon-grip problem would be
solving the wrong layer. Full detail and comparison with 6 more tools:
`<knowledge-notes>/ai-3d-pipeline/stage-05-animation.md`.

## What it is (verified against research.nvidia.com/labs/sil/projects/ardy/ and
## github.com/nv-tlabs/ardy — do not trust video/marketing, only primary source)

**ARDY** = "Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion
Generation" (NVIDIA, research lab SIL). Two-stage autoregressive transformer denoiser:
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/ardy-motion-generation@sha256:5d443cc4310f55e4

The line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_vf6j4wc5bwtiv4wp.svg)](https://markdownregistry.com/a/art_vf6j4wc5bwtiv4wp)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Aug 24, 2026 and Oct 1, 2026, about one every 38 days.

versioncommittedcommitsizeaudit
git:20261001.e42d2f4 latest2026-10-01 e42d2f4 8,471 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 8,818 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8471 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_vf6j4wc5bwtiv4wp
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/ardy-motion-generation
GET https://markdownregistry.com/api/v1/blob/5d443cc4310f55e4c556dc02e358129ec29f91449e850165a1da90c6f08f2648

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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