dayz-animation-pipeline SKILL.md skillB

dayz-animation-pipeline from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-animation-pipeline@git:20261006.0db8e57

Pins git:20261006.0db8e57 in mdr.lock. Pin the fingerprint instead.

Audit grade
B, 16 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-animation-pipeline/SKILL.md
Versions recorded
11
Latest version
git:20261006.0db8e57, committed Oct 6, 2026
First version recorded
Sep 1, 2026
Size
49,928 bytes
Repository stars
17
License
MIT

Use when: DayZ animations, model.cfg AnimationSources, SetAnimationPhase, RTM, SEAnim, anim graph, CMD_Death, vehicle rider pose. Config-driven and skeletal. Not Blender .txa authoring: blender-animation; not Mixamo: mixamo-retarget.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Animation Pipeline

Produce and modify DayZ animations end to end. DayZ has **two parallel animation systems**, and the single most common failure is conflating them. This skill keeps them straight, tells you exactly which parts run where, and refuses to confabulate the reverse-engineered formats.

## Dependencies

```bash
# py3d = DayZ fork of the pack, >= 1.6.0 (sealed wheel vendored in this skill).
# NEVER `pip install py3d` (PyPI = point-cloud lib) NOR git+upstream (without guards).
command -v python3 >/dev/null 2>&1 || { echo "ABORT: python3 is required to install the sealed DayZ py3d wheel" >&2; exit 1; }; python3 scripts/install_py3d.py
python3 -c "import py3d; assert getattr(py3d,'IS_DAYZ_FORK',False) and tuple(map(int,py3d.__version__.split('.')))>=(1,6,0), (py3d.__version__, py3d.__file__)"
```

Only the `.p3d` scripts need py3d; the SEAnim/RTM writers are pure Python. The assert
is not decoration: without it a wrong `py3d` installs silently and every geometry read
returns plausible garbage.

## The seam: what runs in the sandbox vs what needs Windows/GUI (anchor 1)
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-animation-pipeline@sha256:357ab3768e9b718d

The line at the top of this page pins the label git:20261006.0db8e57, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_usgvfdewwxlzj2fh.svg)](https://markdownregistry.com/a/art_usgvfdewwxlzj2fh)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 11 versions of this file, between Sep 1, 2026 and Oct 6, 2026, about one every 3 days. Its first recorded version is graded A and its latest B.

versioncommittedcommitsizeaudit
git:20261006.0db8e57 latest2026-10-06 0db8e57 49,928 BB view · diff
git:20261006.f5677852026-10-06 f567785 41,150 BB view · diff
git:20261003.71dbb232026-10-03 71dbb23 39,206 BB view · diff
git:20261003.001c60d2026-10-03 001c60d 39,025 BB view · diff
git:20261003.3e224292026-10-03 3e22429 39,000 BB view · diff
git:20261002.30a5f492026-10-02 30a5f49 37,557 BA view · diff
git:20260930.4b5a22f2026-09-30 4b5a22f 37,312 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 35,723 BA view · diff
git:20260907.f1ff4ba2026-09-07 f1ff4ba 29,383 BA view · diff
git:20260901.4dabc532026-09-01 4dabc53 29,272 BA view · diff
git:20260901.b567e652026-09-01 b567e65 29,272 BA view

Audit of the latest version

B  16 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • fail: No script tag (matched: <script)
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (49928 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address

Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_usgvfdewwxlzj2fh
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-animation-pipeline
GET https://markdownregistry.com/api/v1/blob/357ab3768e9b718d4f79a7b16b7d89b8a4b3a66bd5709719a3304c63236bf7bc

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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