blender-animation SKILL.md skillA

blender-animation from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/blender-animation@git:20260930.4b5a22f

Pins git:20260930.4b5a22f in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/blender-animation/SKILL.md
Versions recorded
3
Latest version
git:20260930.4b5a22f, committed Sep 30, 2026
First version recorded
Aug 24, 2026
Size
16,958 bytes
Repository stars
17
License
MIT

Use when: anima esto, walk cycle, turntable, bakea la simulacion, camera shake, animacion para DayZ, .txa. Author motion in live Blender (MCP/bpy). Not Mixamo retarget: mixamo-retarget; not geometry: blender-assembly; not DayZ model.cfg animation: dayz-animation-pipeline.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Blender Animation (via MCP)

Author animations in the user's live Blender through `mcp__Blender__execute_blender_code`.
Everything happens via the bpy data API — no UI, no mouse. The user's install is Blender
5.1.1 (a dead "Blender 4.3" folder exists in Program Files without an executable — do not
target it). All API claims in this skill were either executed live against 5.1.1
(2026-07-09) or carry a doc/source citation in the references.

## When NOT to use this skill

- Retarget Mixamo/FBX mocap onto a rig → `mixamo-retarget` (same MCP, different job).
- Build/modify geometry → `blender-assembly`; visual QA of a static model → `blender-visual-review`.
- DayZ config-driven object animation (doors, levers, `model.cfg class Animations`,
  `SetAnimationPhase`) → `dayz-animation-pipeline` Layer 1. This skill only AUTHORS motion
  in Blender; for DayZ it stops at the `.txa` (see DayZ handoff below).

## §0 Preflight (run before any animation work)

Run this probe first and adapt to what it returns — versions, scene state and enabled
addons decide which API paths are safe:

```python
import bpy
ims = bpy.context.scene.render.image_settings
result = {
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/blender-animation@sha256:d28aaab165939edc

The line at the top of this page pins the label git:20260930.4b5a22f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_cg4lc2op4hfq2uyf.svg)](https://markdownregistry.com/a/art_cg4lc2op4hfq2uyf)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Aug 24, 2026 and Sep 30, 2026, about one every 18 days.

versioncommittedcommitsizeaudit
git:20260930.4b5a22f latest2026-09-30 4b5a22f 16,958 BA view · diff
git:20260901.b567e652026-09-01 b567e65 16,795 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 17,521 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (16958 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_cg4lc2op4hfq2uyf
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/blender-animation
GET https://markdownregistry.com/api/v1/blob/d28aaab165939edcf93790962489213fea2db448580774daefb7e584fbd79c68

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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