blender-visual-review SKILL.md skillA

blender-visual-review from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/blender-visual-review@git:20261001.a2a8f58

Pins git:20261001.a2a8f58 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/blender-visual-review/SKILL.md
Versions recorded
7
Latest version
git:20261001.a2a8f58, committed Oct 1, 2026
First version recorded
Aug 24, 2026
Size
36,162 bytes
Repository stars
17
License
MIT

Use when: looks off, check the model, look at it, review the render, inverted normals, exploded parts, scale drift. Multi-angle Blender MCP render-and-look. Complements blender-assembly (numeric only). Not DayZ winding: dayz-p3d-audit.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Blender Visual Review

`verify_bounds()` and `audit_all()` (from the `blender-assembly` skill) prove a model's *topology* is clean — parts overlap, transforms are applied, nothing is silently double-scaled. They cannot prove the model is *right*. A chair facing backwards, a quad sunk into the ground, a roof at half scale, faces lit from the inside — every one of those passes a numeric audit and fails the instant a human looks. Numbers verify topology; only eyes verify intent.

This skill is the missing half of the loop: **render the model, look at the images, diagnose what you see, fix one thing, re-render the same angles to confirm.** Run the numeric checks in `blender-assembly`; run the visual checks here.

## When to use this

After you build, import, or modify any model; before you call a model "done" or export it; whenever the user says it "looks off" or asks you to "check" / "look at" / "review" a model; and — for DayZ — before you spend an in-game test cycle, because a render is free and an in-game iteration is not.

## The loop

1. **Set up an honest view** — frame the object, add a scale reference, pick diagnostic shading.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/blender-visual-review@sha256:4ff098fd445e9408

The line at the top of this page pins the label git:20261001.a2a8f58, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_3m7wjn3pogdjsrac.svg)](https://markdownregistry.com/a/art_3m7wjn3pogdjsrac)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 7 versions of this file, between Aug 24, 2026 and Oct 1, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
git:20261001.a2a8f58 latest2026-10-01 a2a8f58 36,162 BA view · diff
git:20261001.e42d2f42026-10-01 e42d2f4 35,675 BA view · diff
git:20261001.74a473f2026-10-01 74a473f 36,107 BA view · diff
git:20260901.b567e652026-09-01 b567e65 33,543 BA view · diff
git:20260831.5f1d21b2026-08-31 5f1d21b 34,245 BA view · diff
git:20260830.fa552122026-08-30 fa55212 31,509 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 31,535 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (36162 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_3m7wjn3pogdjsrac
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/blender-visual-review
GET https://markdownregistry.com/api/v1/blob/4ff098fd445e9408481f8951137b09788a9a8da598ab5bfd0bd1f10d240422d5

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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