dayz-ai-patterns SKILL.md skillA

dayz-ai-patterns from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-ai-patterns@git:20260924.fa4f23e

Pins git:20260924.fa4f23e in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-ai-patterns/SKILL.md
Versions recorded
2
Latest version
git:20260924.fa4f23e, committed Sep 24, 2026
First version recorded
Aug 24, 2026
Size
16,312 bytes
Repository stars
17
License
MIT

Use this skill when working with DayZ Expansion AI (eAI module): FSM states (Dormant, Fighting), combat hysteresis, threat/targeting, LOS/FOV, pathfinding, group formation, squad target distribution, or the NoiseSystem. Also trigger when a user asks why AI bots are not attacking, not patrolling, walking through doors, ignoring sounds, all focusing the same enemy, not spreading into formation, or when debugging eAIBase, eAIGroup, eAIState, or ExpansionPathHandler. Trigger on: eAI, DayZ AI, AI…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Expansion AI Patterns (eAI)

> Material source: salutesh/DayZ-Expansion-Scripts @ 8f75d554fda209b257c00deb8f01c181e67c980a
> Research: dual-arm (Claude + Codex), adversarially verified. All path:line cites are confirmed.

## Overview

12 patterns covering the irreducible AI architecture of Expansion eAI:

| ID   | Pattern                                  | File reference                          |
|------|------------------------------------------|-----------------------------------------|
| PC-5 | Dormant state: DisableSimulation via FSM | `eaistate_dormant.c:1-17`               |
| PC-11| Fighting FSM: hysteresis + guard clauses | `eaistate_fighting.c:18-38`             |
| PC-13| FSM loaded from XML + sub-FSM composition| `eAIBase.c:661-666`, `Master.xml:3-8`   |
| PC-9a| FOV pre-filter before LOS raycast        | `eAIBase.c:8156-8168`                   |
| PC-9b| LOS throttle adaptive to update interval | `eAIBase.c:8089-8097`                   |
| PC-14| Threat cache with jitter 250-300 ms      | `eAITargetInformationState.c:58-67`     |
| PC-7 | Staggered target scan + jitter 0.1-0.2 s | `eAIBase.c:2962-2966`                   |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-ai-patterns@sha256:54a6ada00139929e

The line at the top of this page pins the label git:20260924.fa4f23e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_5tfq4kpnklswyzyl.svg)](https://markdownregistry.com/a/art_5tfq4kpnklswyzyl)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Aug 24, 2026 and Sep 24, 2026, about one every 31 days.

versioncommittedcommitsizeaudit
git:20260924.fa4f23e latest2026-09-24 fa4f23e 16,312 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 11,174 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (16312 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_5tfq4kpnklswyzyl
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-ai-patterns
GET https://markdownregistry.com/api/v1/blob/54a6ada00139929ee5ce29e80b2cc2ab92260abfef3933b6fe84d756afaf249a

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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