ai-3d-to-dayz SKILL.md skillA

ai-3d-to-dayz from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/ai-3d-to-dayz@git:20261003.ce3a86c

Pins git:20261003.ce3a86c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/ai-3d-to-dayz/SKILL.md
Versions recorded
5
Latest version
git:20261003.ce3a86c, committed Oct 3, 2026
First version recorded
Aug 24, 2026
Size
14,329 bytes
Repository stars
17
License
MIT

Front-end para generar un prop, item o asset 3D de DayZ con IA: image/text-to-3D, limpieza y retopología low-poly manifold, UV, normal bake high→low, PBR y handoff a .p3d/.paa/.rvmat. Úsala para "generar un objeto/modelo 3D para DayZ", "crear un prop desde cero", "image to 3D", "convertir un GLB de IA en .p3d", Hunyuan, Tripo o Rodin, y low-poly realista. Decide el generador y los gates del front-end; alimenta dayz-model-pipeline, el pipeline de texturas y dayz-pbo-build, no los sustituye.…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# ai-3d-to-dayz

AI-assisted generation front-end to produce a 3D asset **game-ready for DayZ** from an
idea. Workflow scaffold: structure and handoffs are verified; specific tool-picks are
claims from @stefan_3d_ai channel marked `❓ validate` until confirmed with own tests.

> **Source and status:** distilled from 33 channel videos. KB with timestamps in
> `<knowledge-notes>\ai-3d-pipeline\` (`index.md` + 6 stages). Tool
> names / versions / settings = creator claims, NOT facts. Verify before trusting (R2).

## WHEN TO USE

- User wants an object/prop/item for a DayZ mod and does not want (or cannot) model by hand.
- Reference image exists, or one can be generated.
- Target = **static props/items or with mechanical parts** (weapons, containers, gear, world props).
- DO NOT use for: humanoid characters, or when primary need is skeletal animation (channel
  pipeline does not cover DayZ config-driven animation — see KB `stage-05-animation`).

## PIPELINE (scaffold idea → .p3d)

1. **Reference.** Clean image: white background, lit from all sides, no extra objects. Tools
   `❓ validate`: Nano Banana / Krea / 3D AI Studio. **ALWAYS remove background** before image-to-3D.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/ai-3d-to-dayz@sha256:c91e51373dc4dc36

The line at the top of this page pins the label git:20261003.ce3a86c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_axl6so75wovskbxe.svg)](https://markdownregistry.com/a/art_axl6so75wovskbxe)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Aug 24, 2026 and Oct 3, 2026, about one every 10 days.

versioncommittedcommitsizeaudit
git:20261003.ce3a86c latest2026-10-03 ce3a86c 14,329 BA view · diff
git:20261001.e42d2f42026-10-01 e42d2f4 10,819 BA view · diff
git:20260831.0a5e0e42026-08-31 0a5e0e4 11,134 BA view · diff
git:20260830.70a7e432026-08-30 70a7e43 9,804 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 9,680 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (14329 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_axl6so75wovskbxe
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/ai-3d-to-dayz
GET https://markdownregistry.com/api/v1/blob/c91e51373dc4dc363a4d2bb133dce9b54daaef428b4ce9e3b8791477908c7d77

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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